ModernUO/Scripts/Items/Skill Items/Fishing/FishingPole.cs

50 lines
No EOL
1 KiB
C#

using System;
using System.Collections;
using Server.Targeting;
using Server.Items;
using Server.Engines.Harvest;
using System.Collections.Generic;
using Server.ContextMenus;
namespace Server.Items
{
public class FishingPole : Item
{
[Constructable]
public FishingPole() : base( 0x0DC0 )
{
Layer = Layer.OneHanded;
Weight = 8.0;
}
public override void OnDoubleClick( Mobile from )
{
Fishing.System.BeginHarvesting( from, this );
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
base.GetContextMenuEntries( from, list );
BaseHarvestTool.AddContextMenuEntries( from, this, list, Fishing.System );
}
public FishingPole( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}