Logging of staff crafting items, Fixes for the OSI client changes The potion stacking stuff BaseWeapon fix, so that damage increase things don't multiply themselves. admin gump fixes for Firewall Various display tweaks for weight SoS no longer spawn in Tokuno Hiryu hues happified to OSI standards staff now see alliance chat correctly Play barkeeper text increased per OSI Various other OSI skill requirement changes Various unimplemented features of the SE moves EventSink for when the client version is received from client. Client validation moved out of the core. Client version validation now has options to ignore/kick/warn/annoy. Automagically tries to detect current client. Reverted the delayeddamagecontext back to OSI standards. Can no longer use bags of sending in jail. MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em. TransformationSpellHelper now implemented. Things moved around for this. Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle. Circle doesn't make sense for non-Magery spells! Alot of the spellweaving spells added to OSI standards.
340 lines
No EOL
11 KiB
C#
340 lines
No EOL
11 KiB
C#
using System;
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using Server.Network;
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using Server.Gumps;
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namespace Server.Items
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{
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public class SOS : Item
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{
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public override int LabelNumber
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{
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get
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{
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if ( IsAncient )
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return 1063450; // an ancient SOS
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return 1041081; // a waterstained SOS
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}
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}
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private int m_Level;
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private Map m_TargetMap;
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private Point3D m_TargetLocation;
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private int m_MessageIndex;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsAncient
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{
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get{ return ( m_Level >= 4 ); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int Level
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{
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get{ return m_Level; }
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set
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{
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m_Level = Math.Max( 1, Math.Min( value, 4 ) );
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UpdateHue();
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InvalidateProperties();
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Map TargetMap
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{
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get{ return m_TargetMap; }
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set{ m_TargetMap = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Point3D TargetLocation
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{
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get{ return m_TargetLocation; }
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set{ m_TargetLocation = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int MessageIndex
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{
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get{ return m_MessageIndex; }
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set{ m_MessageIndex = value; }
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}
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public void UpdateHue()
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{
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if ( IsAncient )
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Hue = 0x481;
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else
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Hue = 0;
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}
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[Constructable]
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public SOS() : this( Map.Trammel )
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{
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}
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[Constructable]
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public SOS( Map map ) : this( map, MessageInABottle.GetRandomLevel() )
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{
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}
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[Constructable]
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public SOS( Map map, int level ) : base( 0x14ED )
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{
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Weight = 1.0;
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m_Level = level;
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m_MessageIndex = Utility.Random( MessageEntry.Entries.Length );
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m_TargetMap = map;
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m_TargetLocation = FindLocation( m_TargetMap );
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UpdateHue();
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}
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public SOS( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 4 ); // version
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writer.Write( m_Level );
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writer.Write( m_TargetMap );
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writer.Write( m_TargetLocation );
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writer.Write( m_MessageIndex );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 4:
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case 3:
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case 2:
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{
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m_Level = reader.ReadInt();
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goto case 1;
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}
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case 1:
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{
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m_TargetMap = reader.ReadMap();
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m_TargetLocation = reader.ReadPoint3D();
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m_MessageIndex = reader.ReadInt();
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break;
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}
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case 0:
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{
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m_TargetMap = this.Map;
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if ( m_TargetMap == null || m_TargetMap == Map.Internal )
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m_TargetMap = Map.Trammel;
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m_TargetLocation = FindLocation( m_TargetMap );
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m_MessageIndex = Utility.Random( MessageEntry.Entries.Length );
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break;
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}
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}
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if ( version < 2 )
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m_Level = MessageInABottle.GetRandomLevel();
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if ( version < 3 )
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UpdateHue();
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if( version < 4 && m_TargetMap == Map.Tokuno )
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m_TargetMap = Map.Trammel;
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( IsChildOf( from.Backpack ) )
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{
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MessageEntry entry;
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if ( m_MessageIndex >= 0 && m_MessageIndex < MessageEntry.Entries.Length )
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entry = MessageEntry.Entries[m_MessageIndex];
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else
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entry = MessageEntry.Entries[m_MessageIndex = Utility.Random( MessageEntry.Entries.Length )];
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from.CloseGump( typeof( MessageGump ) );
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from.SendGump( new MessageGump( entry, m_TargetMap, m_TargetLocation ) );
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}
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else
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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}
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private static int[] m_WaterTiles = new int[]
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{
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0x00A8, 0x00AB,
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0x0136, 0x0137
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};
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private static Rectangle2D[] m_BritRegions = new Rectangle2D[]{ new Rectangle2D( 0, 0, 5120, 4096 ) };
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private static Rectangle2D[] m_IlshRegions = new Rectangle2D[]{ new Rectangle2D( 1472, 272, 304, 240 ), new Rectangle2D( 1240, 1000, 312, 160 ) };
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private static Rectangle2D[] m_MalasRegions = new Rectangle2D[]{ new Rectangle2D( 1376, 1520, 464, 280 ) };
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public static Point3D FindLocation( Map map )
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{
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if ( map == null || map == Map.Internal )
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return Point3D.Zero;
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Rectangle2D[] regions;
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if ( map == Map.Felucca || map == Map.Trammel )
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regions = m_BritRegions;
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else if ( map == Map.Ilshenar )
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regions = m_IlshRegions;
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else if ( map == Map.Malas )
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regions = m_MalasRegions;
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else
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regions = new Rectangle2D[]{ new Rectangle2D( 0, 0, map.Width, map.Height ) };
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if ( regions.Length == 0 )
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return Point3D.Zero;
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for ( int i = 0; i < 50; ++i )
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{
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Rectangle2D reg = regions[Utility.Random( regions.Length )];
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int x = Utility.Random( reg.X, reg.Width );
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int y = Utility.Random( reg.Y, reg.Height );
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if ( !ValidateDeepWater( map, x, y ) )
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continue;
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bool valid = true;
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for ( int j = 1, offset = 5; valid && j <= 5; ++j, offset += 5 )
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{
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if ( !ValidateDeepWater( map, x + offset, y + offset ) )
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valid = false;
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else if ( !ValidateDeepWater( map, x + offset, y - offset ) )
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valid = false;
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else if ( !ValidateDeepWater( map, x - offset, y + offset ) )
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valid = false;
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else if ( !ValidateDeepWater( map, x - offset, y - offset ) )
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valid = false;
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}
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if ( valid )
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return new Point3D( x, y, 0 );
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}
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return Point3D.Zero;
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}
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private static bool ValidateDeepWater( Map map, int x, int y )
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{
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int tileID = map.Tiles.GetLandTile( x, y ).ID;
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bool water = false;
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for ( int i = 0; !water && i < m_WaterTiles.Length; i += 2 )
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water = ( tileID >= m_WaterTiles[i] && tileID <= m_WaterTiles[i + 1] );
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return water;
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}
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#if false
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private class MessageGump : Gump
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{
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public MessageGump( MessageEntry entry, Map map, Point3D loc ) : base( (640 - entry.Width) / 2, (480 - entry.Height) / 2 )
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{
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int xLong = 0, yLat = 0;
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int xMins = 0, yMins = 0;
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bool xEast = false, ySouth = false;
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string fmt;
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if ( Sextant.Format( loc, map, ref xLong, ref yLat, ref xMins, ref yMins, ref xEast, ref ySouth ) )
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fmt = String.Format( "{0}°{1}'{2},{3}°{4}'{5}", yLat, yMins, ySouth ? "S" : "N", xLong, xMins, xEast ? "E" : "W" );
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else
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fmt = "?????";
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AddPage( 0 );
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AddBackground( 0, 0, entry.Width, entry.Height, 2520 );
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AddHtml( 38, 38, entry.Width - 83, entry.Height - 86, String.Format( entry.Message, fmt ), false, false );
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}
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}
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#else
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private class MessageGump : Gump
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{
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public MessageGump( MessageEntry entry, Map map, Point3D loc ) : base( 150, 50 )
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{
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int xLong = 0, yLat = 0;
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int xMins = 0, yMins = 0;
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bool xEast = false, ySouth = false;
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string fmt;
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if ( Sextant.Format( loc, map, ref xLong, ref yLat, ref xMins, ref yMins, ref xEast, ref ySouth ) )
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fmt = String.Format( "{0}°{1}'{2},{3}°{4}'{5}", yLat, yMins, ySouth ? "S" : "N", xLong, xMins, xEast ? "E" : "W" );
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else
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fmt = "?????";
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AddPage( 0 );
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AddBackground( 0, 40, 350, 300, 2520 );
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AddHtmlLocalized( 30, 80, 285, 160, 1018326, true, true ); /* This is a message hastily scribbled by a passenger aboard a sinking ship.
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* While it is probably too late to save the passengers and crew,
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* perhaps some treasure went down with the ship!
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* The message gives the ship's last known sextant co-ordinates.
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*/
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AddHtml( 35, 240, 230, 20, fmt, false, false );
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AddButton( 35, 265, 4005, 4007, 0, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 70, 265, 100, 20, 1011036, false, false ); // OKAY
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}
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}
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#endif
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private class MessageEntry
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{
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private int m_Width, m_Height;
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private string m_Message;
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public int Width{ get{ return m_Width; } }
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public int Height{ get{ return m_Height; } }
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public string Message{ get{ return m_Message; } }
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public MessageEntry( int width, int height, string message )
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{
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m_Width = width;
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m_Height = height;
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m_Message = message;
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}
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private static MessageEntry[] m_Entries = new MessageEntry[]
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{
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new MessageEntry( 280, 180, "...Ar! {0} and a fair wind! No chance... storms, though--ar! Is that a sea serp...<br><br>uh oh." ),
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new MessageEntry( 280, 215, "...been inside this whale for three days now. I've run out of food I can pick out of his teeth. I took a sextant reading through the blowhole: {0}. I'll never see my treasure again..." ),
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new MessageEntry( 280, 285, "...grand adventure! Captain Quacklebush had me swab down the decks daily...<br> ...pirates came, I was in the rigging practicing with my sextant. {0} if I am not mistaken...<br> ....scuttled the ship, and our precious cargo went with her and the screaming pirates, down to the bottom of the sea..." ),
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new MessageEntry( 280, 180, "Help! Ship going dow...n heavy storms...precious cargo...st reach dest...current coordinates {0}...ve any survivors... ease!" ),
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new MessageEntry( 280, 215, "...know that the wreck is near {0} but have not found it. Could the message passed down in my family for generations be wrong? No... I swear on the soul of my grandfather, I will find..." ),
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new MessageEntry( 280, 195, "...never expected an iceberg...silly woman on bow crushed instantly...send help to {0}...ey'll never forget the tragedy of the sinking of the Miniscule..." ),
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new MessageEntry( 280, 265, "...nobody knew I was a girl. They just assumed I was another sailor...then we met the undine. {0}. It was demanded sacrifice...I was youngset, they figured...<br> ...grabbed the captain's treasure, screamed, 'It'll go down with me!'<br> ...they took me up on it." ),
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new MessageEntry( 280, 230, "...so I threw the treasure overboard, before the curse could get me too. But I was too late. Now I am doomed to wander these seas, a ghost forever. Join me: seek ye at {0} if thou wishest my company..." ),
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new MessageEntry( 280, 285, "...then the ship exploded. A dragon swooped by. The slime swallowed Bertie whole--he screamed, it was amazing. The sky glowed orange. A sextant reading put us at {0}. Norma was chattering about sailing over the edge of the world. I looked at my hands and saw through them..." ),
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new MessageEntry( 280, 285, "...trapped on a deserted island, with a magic fountain supplying wood, fresh water springs, gorgeous scenery, and my lovely young wife. I know the ship with all our life's earnings sank at {0} but I don't know what our coordinates are... someone has GOT to rescue me before Sunday's finals game or I'll go mad..." ),
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new MessageEntry( 280, 160, "WANTED: divers exp...d in shipwre...overy. Must have own vess...pply at {0}<br>...good benefits, flexible hours..." ),
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new MessageEntry( 280, 250, "...was a cad and a boor, no matter what momma s...rew him overboard! Oh, Anna, 'twas so exciting!<br> Unfort...y he grabbe...est, and all his riches went with him!<br> ...sked the captain, and he says we're at {0}<br>...so maybe..." )
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};
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public static MessageEntry[] Entries
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{
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get{ return m_Entries; }
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}
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}
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}
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} |