(http://www.uodemise.com/forum/showthread.php?p=741663) - Arcane Circle spell now checks spellweavers are Playermobiles (http://www.uodemise.com/forum/showthread.php?t=142096) - Casting from necromancy scrolls will never result in a fail, if the caster has the minimum skill required. Otherwise it always result in a fail. (http://www.uodemise.com/forum/showthread.php?t=140663) - Creatures in Fan Dancers Dojo and Yomotsu Mines now are taken in consideration for ToT points (http://www.uodemise.com/forum/showthread.php?t=141670)
347 lines
8.4 KiB
C#
347 lines
8.4 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Network;
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using Server.Targeting;
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using Server.Spells;
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namespace Server.Items
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{
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public abstract class BaseConflagrationPotion : BasePotion
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{
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public abstract int MinDamage{ get; }
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public abstract int MaxDamage{ get; }
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public override bool RequireFreeHand{ get{ return false; } }
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public BaseConflagrationPotion( PotionEffect effect ) : base( 0xF06, effect )
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{
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Hue = 0x489;
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}
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public BaseConflagrationPotion( Serial serial ) : base( serial )
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{
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}
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public override void Drink( Mobile from )
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{
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if ( Core.AOS && (from.Paralyzed || from.Frozen || (from.Spell != null && from.Spell.IsCasting)) )
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{
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from.SendLocalizedMessage( 1062725 ); // You can not use that potion while paralyzed.
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return;
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}
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int delay = GetDelay( from );
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if ( delay > 0 )
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{
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from.SendLocalizedMessage( 1072529, String.Format( "{0}\t{1}", delay, delay > 1 ? "seconds." : "second." ) ); // You cannot use that for another ~1_NUM~ ~2_TIMEUNITS~
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return;
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}
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ThrowTarget targ = from.Target as ThrowTarget;
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if ( targ != null && targ.Potion == this )
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return;
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from.RevealingAction();
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if ( !m_Users.Contains( from ) )
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m_Users.Add( from );
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from.Target = new ThrowTarget( this );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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private List<Mobile> m_Users = new List<Mobile>();
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public void Explode_Callback( object state )
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{
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object[] states = (object[]) state;
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Explode( (Mobile) states[ 0 ], (Point3D) states[ 1 ], (Map) states[ 2 ] );
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}
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public virtual void Explode( Mobile from, Point3D loc, Map map )
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{
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if ( Deleted || map == null )
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return;
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Consume();
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// Check if any other players are using this potion
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for ( int i = 0; i < m_Users.Count; i ++ )
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{
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ThrowTarget targ = m_Users[ i ].Target as ThrowTarget;
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if ( targ != null && targ.Potion == this )
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Target.Cancel( from );
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}
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// Effects
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Effects.PlaySound( loc, map, 0x20C );
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for ( int i = -2; i <= 2; i ++ )
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{
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for ( int j = -2; j <= 2; j ++ )
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{
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Point3D p = new Point3D( loc.X + i, loc.Y + j, loc.Z );
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if ( map.CanFit( p, 12, true, false ) && from.InLOS( p ) )
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new InternalItem( from, p, map, MinDamage, MaxDamage );
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}
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}
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}
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#region Delay
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private static Hashtable m_Delay = new Hashtable();
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public static void AddDelay( Mobile m )
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{
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Timer timer = m_Delay[ m ] as Timer;
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if ( timer != null )
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timer.Stop();
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m_Delay[ m ] = Timer.DelayCall( TimeSpan.FromSeconds( 30 ), new TimerStateCallback( EndDelay_Callback ), m );
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}
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public static int GetDelay( Mobile m )
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{
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Timer timer = m_Delay[ m ] as Timer;
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if ( timer != null && timer.Next > DateTime.Now )
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return (int) (timer.Next - DateTime.Now).TotalSeconds;
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return 0;
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}
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private static void EndDelay_Callback( object obj )
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{
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if ( obj is Mobile )
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EndDelay( (Mobile) obj );
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}
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public static void EndDelay( Mobile m )
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{
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Timer timer = m_Delay[ m ] as Timer;
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if ( timer != null )
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{
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timer.Stop();
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m_Delay.Remove( m );
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}
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}
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#endregion
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private class ThrowTarget : Target
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{
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private BaseConflagrationPotion m_Potion;
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public BaseConflagrationPotion Potion
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{
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get{ return m_Potion; }
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}
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public ThrowTarget( BaseConflagrationPotion potion ) : base( 12, true, TargetFlags.None )
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{
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m_Potion = potion;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( m_Potion.Deleted || m_Potion.Map == Map.Internal )
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return;
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IPoint3D p = targeted as IPoint3D;
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if ( p == null || from.Map == null )
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return;
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// Add delay
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BaseConflagrationPotion.AddDelay( from );
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SpellHelper.GetSurfaceTop( ref p );
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from.RevealingAction();
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IEntity to;
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if ( p is Mobile )
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to = (Mobile)p;
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else
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to = new Entity( Serial.Zero, new Point3D( p ), from.Map );
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Effects.SendMovingEffect( from, to, 0xF0D, 7, 0, false, false, m_Potion.Hue, 0 );
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Timer.DelayCall( TimeSpan.FromSeconds( 1.5 ), new TimerStateCallback( m_Potion.Explode_Callback ), new object[] { from, new Point3D( p ), from.Map } );
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}
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}
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public class InternalItem : Item
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{
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private Mobile m_From;
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private int m_MinDamage;
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private int m_MaxDamage;
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private DateTime m_End;
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private Timer m_Timer;
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public Mobile From{ get{ return m_From; } }
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public override bool BlocksFit{ get{ return true; } }
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public InternalItem( Mobile from, Point3D loc, Map map, int min, int max ) : base( 0x398C )
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{
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Movable = false;
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Light = LightType.Circle300;
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MoveToWorld( loc, map );
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m_From = from;
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m_End = DateTime.Now + TimeSpan.FromSeconds( 10 );
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SetDamage( min, max );
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m_Timer = new InternalTimer( this, m_End );
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m_Timer.Start();
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if ( m_Timer != null )
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m_Timer.Stop();
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}
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public InternalItem( Serial serial ) : base( serial )
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{
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}
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public int GetDamage(){ return Utility.RandomMinMax( m_MinDamage, m_MaxDamage ); }
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private void SetDamage( int min, int max )
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{
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/* new way to apply alchemy bonus according to Stratics' calculator.
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this gives a mean to values 25, 50, 75 and 100. Stratics' calculator is outdated.
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Those goals will give 2 to alchemy bonus. It's not really OSI-like but it's an approximation. */
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m_MinDamage = min;
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m_MaxDamage = max;
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if( m_From == null )
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return;
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int alchemySkill = m_From.Skills.Alchemy.Fixed;
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int alchemyBonus = alchemySkill / 125 + alchemySkill / 250 ;
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m_MinDamage = Scale( m_From, m_MinDamage + alchemyBonus );
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m_MaxDamage = Scale( m_From, m_MaxDamage + alchemyBonus );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( (Mobile) m_From );
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writer.Write( (DateTime) m_End );
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writer.Write( (int) m_MinDamage );
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writer.Write( (int) m_MaxDamage );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_From = reader.ReadMobile();
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m_End = reader.ReadDateTime();
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m_MinDamage = reader.ReadInt();
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m_MaxDamage = reader.ReadInt();
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m_Timer = new InternalTimer( this, m_End );
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m_Timer.Start();
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}
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public override bool OnMoveOver( Mobile m )
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{
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if ( Visible && m_From != null && (!Core.AOS || m != m_From) && SpellHelper.ValidIndirectTarget( m_From, m ) && m_From.CanBeHarmful( m, false ) )
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{
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m_From.DoHarmful( m );
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AOS.Damage( m, m_From, GetDamage(), 0, 100, 0, 0, 0 );
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m.PlaySound( 0x208 );
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}
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return true;
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}
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private class InternalTimer : Timer
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{
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private InternalItem m_Item;
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private DateTime m_End;
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public InternalTimer( InternalItem item, DateTime end ) : base( TimeSpan.Zero, TimeSpan.FromSeconds( 1.0 ) )
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{
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m_Item = item;
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m_End = end;
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Priority = TimerPriority.FiftyMS;
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}
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protected override void OnTick()
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{
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if ( m_Item.Deleted )
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return;
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if ( DateTime.Now > m_End )
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{
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m_Item.Delete();
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Stop();
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return;
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}
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Mobile from = m_Item.From;
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if ( m_Item.Map == null || from == null )
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return;
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List<Mobile> mobiles = new List<Mobile>();
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foreach( Mobile mobile in m_Item.GetMobilesInRange( 0 ) )
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mobiles.Add( mobile );
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for( int i = 0; i < mobiles.Count; i++ )
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{
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Mobile m = mobiles[i];
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if ( (m.Z + 16) > m_Item.Z && (m_Item.Z + 12) > m.Z && (!Core.AOS || m != from) && SpellHelper.ValidIndirectTarget( from, m ) && from.CanBeHarmful( m, false ) )
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{
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if ( from != null )
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from.DoHarmful( m );
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AOS.Damage( m, from, m_Item.GetDamage(), 0, 100, 0, 0, 0 );
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m.PlaySound( 0x208 );
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}
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}
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}
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}
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}
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}
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}
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