ModernUO/Scripts/Items/Skill Items/Ninjitsu/Shuriken.cs
2006-06-15 04:14:30 +00:00

105 lines
No EOL
2.3 KiB
C#

using System;
using Server;
using Server.Engines.Craft;
namespace Server.Items
{
[Flipable( 0x27AC, 0x27F7 )]
public class Shuriken : Item, IUsesRemaining, ICraftable
{
private int m_UsesRemaining;
private Poison m_Poison;
private int m_PoisonCharges;
[CommandProperty( AccessLevel.GameMaster )]
public int UsesRemaining
{
get { return m_UsesRemaining; }
set { m_UsesRemaining = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public Poison Poison
{
get{ return m_Poison; }
set{ m_Poison = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public int PoisonCharges
{
get { return m_PoisonCharges; }
set { m_PoisonCharges = value; InvalidateProperties(); }
}
public bool ShowUsesRemaining{ get{ return true; } set{} }
[Constructable]
public Shuriken() : this( 1 )
{
}
[Constructable]
public Shuriken( int amount ) : base( 0x27AC )
{
Weight = 1.0;
m_UsesRemaining = amount;
}
public Shuriken( Serial serial ) : base( serial )
{
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
list.Add( 1060584, m_UsesRemaining.ToString() ); // uses remaining: ~1_val~
if ( m_Poison != null && m_PoisonCharges > 0 )
list.Add( 1062412 + m_Poison.Level, m_PoisonCharges.ToString() );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (int) m_UsesRemaining );
Poison.Serialize( m_Poison, writer );
writer.Write( (int) m_PoisonCharges );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_UsesRemaining = reader.ReadInt();
m_Poison = Poison.Deserialize( reader );
m_PoisonCharges = reader.ReadInt();
break;
}
}
}
public int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
{
if ( quality == 2 )
UsesRemaining *= 2;
return quality;
}
}
}