(http://www.uodemise.com/discussion/showthread.php?t=117148) - Abyss Champion spawn has Greater Mongbats in tier 1 instead of Mongbats (http://www.uodemise.com/discussion/showthread.php?t=125248) - BOD books won't return to page 1 anymore when picking or dropping BODs (http://www.uodemise.com/discussion/showthread.php?t=115354) - Added Plague Beast Lords with relative puzzle; Plague Beasts release healty glands (http://www.uodemise.com/discussion/showthread.php?t=116548) - Arch Cure area effect will follow OSI rules in Felucca facet (http://www.uodemise.com/discussion/showthread.php?t=115600) - Solen Ants Holes can spawn randomly in forest (http://www.uodemise.com/discussion/showthread.php?t=123899) - Death Robes will decay after 60 seconds from dropping on the ground (http://www.uodemise.com/discussion/showthread.php?t=121188) - Weapon speeds are indicated in seconds of delay (http://www.uodemise.com/discussion/showthread.php?t=123707)
111 lines
No EOL
3 KiB
C#
111 lines
No EOL
3 KiB
C#
using System;
|
|
using Server.Network;
|
|
using Server.Targeting;
|
|
using Server.Mobiles;
|
|
|
|
namespace Server.Items
|
|
{
|
|
public interface IScissorable
|
|
{
|
|
bool Scissor( Mobile from, Scissors scissors );
|
|
}
|
|
|
|
[FlipableAttribute( 0xf9f, 0xf9e )]
|
|
public class Scissors : Item
|
|
{
|
|
[Constructable]
|
|
public Scissors() : base( 0xF9F )
|
|
{
|
|
Weight = 1.0;
|
|
}
|
|
|
|
public Scissors( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
|
|
public override void OnDoubleClick( Mobile from )
|
|
{
|
|
from.SendLocalizedMessage( 502434 ); // What should I use these scissors on?
|
|
|
|
from.Target = new InternalTarget( this );
|
|
}
|
|
|
|
private class InternalTarget : Target
|
|
{
|
|
private Scissors m_Item;
|
|
|
|
public InternalTarget( Scissors item ) : base( 2, false, TargetFlags.None )
|
|
{
|
|
m_Item = item;
|
|
}
|
|
|
|
protected override void OnTarget( Mobile from, object targeted )
|
|
{
|
|
if ( m_Item.Deleted )
|
|
return;
|
|
|
|
/*if ( targeted is Item && !((Item)targeted).IsStandardLoot() )
|
|
{
|
|
from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything.
|
|
}
|
|
else */
|
|
if( Core.AOS && targeted == from )
|
|
{
|
|
from.SendLocalizedMessage( 1062845 + Utility.Random( 3 ) ); //"That doesn't seem like the smartest thing to do." / "That was an encounter you don't wish to repeat." / "Ha! You missed!"
|
|
}
|
|
else if( Core.SE && Utility.RandomDouble() > .20 && (from.Direction & Direction.Running) != 0 && ( DateTime.Now - from.LastMoveTime ) < from.ComputeMovementSpeed( from.Direction ) )
|
|
{
|
|
from.SendLocalizedMessage( 1063305 ); // Didn't your parents ever tell you not to run with scissors in your hand?!
|
|
}
|
|
else if( targeted is Item && !((Item)targeted).Movable )
|
|
{
|
|
if( targeted is IScissorable && ( targeted is PlagueBeastInnard || targeted is PlagueBeastMutationCore ) )
|
|
{
|
|
IScissorable obj = (IScissorable) targeted;
|
|
|
|
if( obj.Scissor( from, m_Item ) )
|
|
from.PlaySound( 0x248 );
|
|
}
|
|
}
|
|
else if( targeted is IScissorable )
|
|
{
|
|
IScissorable obj = (IScissorable)targeted;
|
|
|
|
if( obj.Scissor( from, m_Item ) )
|
|
from.PlaySound( 0x248 );
|
|
}
|
|
else
|
|
{
|
|
from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything.
|
|
}
|
|
}
|
|
|
|
protected override void OnNonlocalTarget( Mobile from, object targeted )
|
|
{
|
|
if ( targeted is IScissorable && ( targeted is PlagueBeastInnard || targeted is PlagueBeastMutationCore ) )
|
|
{
|
|
IScissorable obj = (IScissorable) targeted;
|
|
|
|
if ( obj.Scissor( from, m_Item ) )
|
|
from.PlaySound( 0x248 );
|
|
}
|
|
else
|
|
base.OnNonlocalTarget( from, targeted );
|
|
}
|
|
}
|
|
}
|
|
} |