http://www.uodemise.com/forum/showthread.php?t=133757 Vendor Look/Browse/View will now work properly http://www.uodemise.com/forum/showthread.php?t=135531 Stacked Eggbombs will now unstack correctly http://www.uodemise.com/forum/showthread.php?t=134321 Unbonded pets should logout too http://www.uodemise.com/forum/showthread.php?t=119262 Paragon chests placed on player vendors will now behave correctly http://www.uodemise.com/forum/showthread.php?t=116864 Proper party fame/karma sharing http://www.uodemise.com/forum/showthread.php?t=122749 Guild Alliance/War update bug fixed http://www.uodemise.com/forum/showthread.php?t=115236 Fukiya properties updates and loading bug fixed http://www.uodemise.com/forum/showthread.php?t=136042 Shuriken, same problems as fukiya http://www.uodemise.com/forum/showthread.php?t=120212 greater mongbats will now be recognised as quest objectives http://www.uodemise.com/forum/showthread.php?t=128072 divine fury sound tweaks. http://www.uodemise.com/forum/showthread.php?t=136489 pet stat gains fix http://www.uodemise.com/forum/showthread.php?t=134820 Pets follow speed corrected http://www.uodemise.com/forum/showthread.php?t=124774 E-fields no longer block in trammel rulesets. http://www.uodemise.com/forum/showthread.php?t=116680 Disguise kit timer fix http://www.uodemise.com/forum/showthread.php?t=133913 Meer Mage special abilities fixes. http://www.uodemise.com/forum/showthread.php?t=122134 Missing food property if eggs, in animal lore gump http://www.uodemise.com/forum/showthread.php?t=135258 Pets will follow after an attack is completed. http://www.uodemise.com/forum/showthread.php?t=135962 Hides should not be scissored whilst still on the corpse http://www.uodemise.com/forum/showthread.php?t=118799 Pet bonding changed to include jewelry skill adjustments. http://www.uodemise.com/forum/showthread.php?t=121060 Skinning knife can be used to cut corpses http://www.uodemise.com/forum/showthread.php?t=115248 PlayerVendors will correctly send update packets to the client when hair is changed http://www.uodemise.com/forum/showthread.php?t=120216 Corrections to house sign gump http://www.uodemise.com/forum/showthread.php?t=134406 pet "guarding" system message added http://www.uodemise.com/forum/showthread.php?t=134091 Giant toads should be aggressive http://www.uodemise.com/forum/showthread.php?t=133984 bardiche and halberds are axe tools. http://www.uodemise.com/forum/showthread.php?t=122739
83 lines
1.6 KiB
C#
83 lines
1.6 KiB
C#
using System;
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using System.Collections;
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using Server;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Items
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{
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public class DisguisePersistance : Item
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{
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private static DisguisePersistance m_Instance;
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public static DisguisePersistance Instance{ get{ return m_Instance; } }
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public override string DefaultName
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{
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get { return "Disguise Persistance - Internal"; }
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}
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public DisguisePersistance() : base( 1 )
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{
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Movable = false;
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if ( m_Instance == null || m_Instance.Deleted )
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m_Instance = this;
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else
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base.Delete();
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}
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public DisguisePersistance( Serial serial ) : base( serial )
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{
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m_Instance = this;
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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int timerCount = DisguiseTimers.Timers.Count;
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writer.Write( timerCount );
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foreach ( DictionaryEntry entry in DisguiseTimers.Timers )
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{
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Mobile m = (Mobile)entry.Key;
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writer.Write( m );
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writer.Write( ((Timer)entry.Value).Next - DateTime.Now );
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writer.Write( m.NameMod );
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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int count = reader.ReadInt();
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for ( int i = 0; i < count; ++i )
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{
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Mobile m = reader.ReadMobile();
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DisguiseTimers.CreateTimer( m, reader.ReadTimeSpan() );
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m.NameMod = reader.ReadString();
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}
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break;
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}
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}
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}
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public override void Delete()
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{
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}
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}
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}
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