ModernUO/Scripts/Items/Special/Gifts/SamuraiHelm.cs
2006-06-15 04:14:30 +00:00

52 lines
No EOL
1.4 KiB
C#

using System;
using Server;
namespace Server.Items
{
[FlipableAttribute( 0x236C, 0x236D )]
public class SamuraiHelm : BaseArmor
{
public override int LabelNumber{ get{ return 1062923; } } // Ancient Samurai Helm
public override int BasePhysicalResistance{ get{ return 15; } }
public override int BaseFireResistance{ get{ return 10; } }
public override int BaseColdResistance{ get{ return 10; } }
public override int BasePoisonResistance{ get{ return 15; } }
public override int BaseEnergyResistance{ get{ return 10; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public SamuraiHelm() : base( 0x236C )
{
Weight = 5.0;
LootType = LootType.Blessed;
Attributes.DefendChance = 15;
ArmorAttributes.SelfRepair = 10;
ArmorAttributes.LowerStatReq = 100;
ArmorAttributes.MageArmor = 1;
}
public SamuraiHelm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}