ModernUO/Scripts/Items/Special/Veteran Rewards/AnkhOfSacrifice.cs
2009-06-29 12:29:09 +00:00

329 lines
8.7 KiB
C#

using System;
using System.Collections.Generic;
using Server;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
using Server.ContextMenus;
using Server.Engines.VeteranRewards;
namespace Server.Items
{
public class AnkhOfSacrificeComponent : AddonComponent
{
public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
public override int LabelNumber{ get{ return 1027772; } } // Ankh of Sacrifice
public AnkhOfSacrificeComponent( int itemID ) : base( itemID )
{
}
public AnkhOfSacrificeComponent( Serial serial ) : base( serial )
{
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
base.GetContextMenuEntries( from, list );
if ( from is PlayerMobile )
list.Add( new LockKarmaEntry( (PlayerMobile)from, Addon as AnkhOfSacrificeAddon ) );
list.Add( new ResurrectEntry( from, Addon as AnkhOfSacrificeAddon ) );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public static void Resurrect( PlayerMobile m, AnkhOfSacrificeAddon ankh )
{
if ( m == null )
{
}
else if ( !m.InRange( ankh.GetWorldLocation(), 2 ) )
{
m.SendLocalizedMessage( 500446 ); // That is too far away.
}
else if ( m.Alive )
{
m.SendLocalizedMessage( 1060197 ); // You are not dead, and thus cannot be resurrected!
}
else if ( m.AnkhNextUse > DateTime.Now )
{
TimeSpan delay = m.AnkhNextUse - DateTime.Now;
if ( delay.TotalMinutes > 0 )
m.SendLocalizedMessage( 1079265, Math.Round( delay.TotalMinutes ).ToString() ); // You must wait ~1_minutes~ minutes before you can use this item.
else
m.SendLocalizedMessage( 1079263, Math.Round( delay.TotalSeconds ).ToString() ); // You must wait ~1_seconds~ seconds before you can use this item.
}
else
{
m.CloseGump( typeof( AnkhResurrectGump ) );
m.SendGump( new AnkhResurrectGump( m, ResurrectMessage.VirtueShrine ) );
}
}
private class ResurrectEntry : ContextMenuEntry
{
private Mobile m_Mobile;
private AnkhOfSacrificeAddon m_Ankh;
public ResurrectEntry( Mobile mobile, AnkhOfSacrificeAddon ankh ) : base( 6195, 2 )
{
m_Mobile = mobile;
m_Ankh = ankh;
}
public override void OnClick()
{
if ( m_Ankh == null || m_Ankh.Deleted )
return;
Resurrect( m_Mobile as PlayerMobile, m_Ankh );
}
}
private class LockKarmaEntry : ContextMenuEntry
{
private PlayerMobile m_Mobile;
private AnkhOfSacrificeAddon m_Ankh;
public LockKarmaEntry( PlayerMobile mobile, AnkhOfSacrificeAddon ankh ) : base( mobile.KarmaLocked ? 6197 : 6196, 2 )
{
m_Mobile = mobile;
m_Ankh = ankh;
}
public override void OnClick()
{
if ( !m_Mobile.InRange( m_Ankh.GetWorldLocation(), 2 ) )
m_Mobile.SendLocalizedMessage( 500446 ); // That is too far away.
else
{
m_Mobile.KarmaLocked = !m_Mobile.KarmaLocked;
if ( m_Mobile.KarmaLocked )
m_Mobile.SendLocalizedMessage( 1060192 ); // Your karma has been locked. Your karma can no longer be raised.
else
m_Mobile.SendLocalizedMessage( 1060191 ); // Your karma has been unlocked. Your karma can be raised again.
}
}
}
private class AnkhResurrectGump : ResurrectGump
{
public AnkhResurrectGump( Mobile owner, ResurrectMessage msg ) : base( owner, owner, msg, false )
{
}
public override void OnResponse( NetState state, RelayInfo info )
{
Mobile from = state.Mobile;
if( info.ButtonID == 1 || info.ButtonID == 2 )
{
if( from.Map == null || !from.Map.CanFit( from.Location, 16, false, false ) )
{
from.SendLocalizedMessage( 502391 ); // Thou can not be resurrected there!
return;
}
if ( from is PlayerMobile )
{
((PlayerMobile) from).AnkhNextUse = DateTime.Now + TimeSpan.FromHours( 1 );
}
base.OnResponse( state, info );
}
}
}
}
public class AnkhOfSacrificeAddon : BaseAddon, IRewardItem
{
public override bool HandlesOnMovement{ get{ return true; } }
public override BaseAddonDeed Deed
{
get
{
AnkhOfSacrificeDeed deed = new AnkhOfSacrificeDeed();
deed.IsRewardItem = m_IsRewardItem;
return deed;
}
}
private bool m_IsRewardItem;
[CommandProperty( AccessLevel.GameMaster )]
public bool IsRewardItem
{
get{ return m_IsRewardItem; }
set{ m_IsRewardItem = value; InvalidateProperties(); }
}
[Constructable]
public AnkhOfSacrificeAddon( bool east ) : base()
{
if ( east )
{
AddComponent( new AnkhOfSacrificeComponent( 0x1D98 ), 0, 0, 0 );
AddComponent( new AnkhOfSacrificeComponent( 0x1D97 ), 0, 1, 0 );
AddComponent( new AnkhOfSacrificeComponent( 0x1CD6 ), 1, 0, 0 );
AddComponent( new AnkhOfSacrificeComponent( 0x1CD4 ), 1, 1, 0 );
AddComponent( new AnkhOfSacrificeComponent( 0x1CD0 ), 2, 0, 0 );
AddComponent( new AnkhOfSacrificeComponent( 0x1CCE ), 2, 1, 0 );
}
else
{
AddComponent( new AnkhOfSacrificeComponent( 0x1E5D ), 0, 0, 0 );
AddComponent( new AnkhOfSacrificeComponent( 0x1E5C ), 1, 0, 0 );
AddComponent( new AnkhOfSacrificeComponent( 0x1CD2 ), 0, 1, 0 );
AddComponent( new AnkhOfSacrificeComponent( 0x1CD8 ), 1, 1, 0 );
AddComponent( new AnkhOfSacrificeComponent( 0x1CCD ), 0, 2, 0 );
AddComponent( new AnkhOfSacrificeComponent( 0x1CCE ), 1, 2, 0 );
}
}
public AnkhOfSacrificeAddon( Serial serial ) : base( serial )
{
}
public override void OnMovement( Mobile m, Point3D oldLocation )
{
if ( !m.Alive && Utility.InRange( Location, m.Location, 1 ) && !Utility.InRange( Location, oldLocation, 1 ) )
AnkhOfSacrificeComponent.Resurrect( m as PlayerMobile, this );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
writer.Write( (bool) m_IsRewardItem );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
m_IsRewardItem = reader.ReadBool();
}
}
public class AnkhOfSacrificeDeed : BaseAddonDeed, IRewardItem, IRewardOption
{
public override int LabelNumber{ get{ return 1080397; } } // Deed For An Ankh Of Sacrifice
public override BaseAddon Addon
{
get
{
AnkhOfSacrificeAddon addon = new AnkhOfSacrificeAddon( m_East );
addon.IsRewardItem = m_IsRewardItem;
return addon;
}
}
private bool m_East;
private bool m_IsRewardItem;
[CommandProperty( AccessLevel.GameMaster )]
public bool IsRewardItem
{
get{ return m_IsRewardItem; }
set{ m_IsRewardItem = value; InvalidateProperties(); }
}
[Constructable]
public AnkhOfSacrificeDeed() : this( false )
{
}
[Constructable]
public AnkhOfSacrificeDeed( bool isRewardItem ) : base()
{
LootType = LootType.Blessed;
m_IsRewardItem = isRewardItem;
}
public AnkhOfSacrificeDeed( Serial serial ) : base( serial )
{
}
public override void OnDoubleClick( Mobile from )
{
if ( m_IsRewardItem && !RewardSystem.CheckIsUsableBy( from, this, null ) )
return;
if ( IsChildOf( from.Backpack ) )
{
from.CloseGump( typeof( RewardOptionGump ) );
from.SendGump( new RewardOptionGump( this ) );
}
else
from.SendLocalizedMessage( 1062334 ); // This item must be in your backpack to be used.
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( m_IsRewardItem )
list.Add( 1080457 ); // 10th Year Veteran Reward
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
writer.Write( (bool) m_IsRewardItem );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
m_IsRewardItem = reader.ReadBool();
}
public void GetOptions( RewardOptionList list )
{
list.Add( 1, 1080398 ); // Ankh of Sacrifice South
list.Add( 2, 1080399 ); // Ankh of Sacrifice East
}
public void OnOptionSelected( Mobile from, int option )
{
switch ( option )
{
case 1: m_East = false; break;
case 2: m_East = true; break;
}
if ( !Deleted )
base.OnDoubleClick( from );
}
}
}