ModernUO/Scripts/Items/Special/Veteran Rewards/Brazier.cs

244 lines
5.5 KiB
C#

using System;
using Server;
using Server.Gumps;
using Server.Multis;
using Server.Network;
using Server.Engines.VeteranRewards;
namespace Server.Items
{
public class RewardBrazier : Item, IRewardItem
{
public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
private bool m_IsRewardItem;
[CommandProperty( AccessLevel.GameMaster )]
public bool IsRewardItem
{
get{ return m_IsRewardItem; }
set{ m_IsRewardItem = value; InvalidateProperties(); }
}
private Item m_Fire;
public override void OnDelete()
{
TurnOff();
base.OnDelete();
}
private static int[] m_Art = new int[]
{
0x19AA, 0x19BB
};
[Constructable]
public RewardBrazier() : this( Utility.RandomList( m_Art ) )
{
}
[Constructable]
public RewardBrazier( int itemID ) : base( itemID )
{
LootType = LootType.Blessed;
Weight = 10.0;
}
public RewardBrazier( Serial serial ) : base( serial )
{
}
public void TurnOff()
{
if ( m_Fire != null )
{
m_Fire.Delete();
m_Fire = null;
}
}
public void TurnOn()
{
if ( m_Fire == null )
m_Fire = new Item();
m_Fire.ItemID = 0x19AB;
m_Fire.Movable = false;
m_Fire.MoveToWorld( new Point3D( X, Y, Z + ItemData.Height + 2 ), Map );
}
public override void OnDoubleClick( Mobile from )
{
if ( !from.InRange( this.GetWorldLocation(), 2 ) )
{
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
}
else if ( IsLockedDown )
{
BaseHouse house = BaseHouse.FindHouseAt( from );
if ( house != null && house.IsCoOwner( from ) )
{
if ( m_Fire != null )
TurnOff();
else
TurnOn();
}
else
from.SendLocalizedMessage( 502436 ); // That is not accessible.
}
else
from.SendLocalizedMessage( 502692 ); // This must be in a house and be locked down to work.
}
public override void OnLocationChange( Point3D old )
{
if ( m_Fire != null )
m_Fire.MoveToWorld( new Point3D( X, Y, Z + ItemData.Height ), Map );
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( m_IsRewardItem )
list.Add( 1076222 ); // 6th Year Veteran Reward
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
writer.Write( (bool) m_IsRewardItem );
writer.Write( (Item) m_Fire );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
m_IsRewardItem = reader.ReadBool();
m_Fire = reader.ReadItem();
}
}
public class RewardBrazierDeed : Item, IRewardItem
{
public override int LabelNumber{ get{ return 1080527; } } // Brazier Deed
private bool m_IsRewardItem;
[CommandProperty( AccessLevel.GameMaster )]
public bool IsRewardItem
{
get{ return m_IsRewardItem; }
set{ m_IsRewardItem = value; InvalidateProperties(); }
}
[Constructable]
public RewardBrazierDeed() : base( 0x14F0 )
{
LootType = LootType.Blessed;
Weight = 1.0;
}
public RewardBrazierDeed( Serial serial ) : base( serial )
{
}
public override void OnDoubleClick( Mobile from )
{
if ( m_IsRewardItem && !RewardSystem.CheckIsUsableBy( from, this, null ) )
return;
if ( IsChildOf( from.Backpack ) )
{
from.CloseGump( typeof( InternalGump ) );
from.SendGump( new InternalGump( this ) );
}
else
from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( m_IsRewardItem )
list.Add( 1076222 ); // 6th Year Veteran Reward
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
writer.Write( (bool) m_IsRewardItem );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
m_IsRewardItem = reader.ReadBool();
}
private class InternalGump : Gump
{
private RewardBrazierDeed m_Brazier;
public InternalGump( RewardBrazierDeed brazier ) : base( 100, 200 )
{
m_Brazier = brazier;
Closable = true;
Disposable = true;
Dragable = true;
Resizable = false;
AddPage( 0 );
AddBackground( 0, 0, 200, 200, 2600 );
AddPage( 1 );
AddLabel( 45, 15, 0, "Choose a Brazier:" );
AddItem( 40, 75, 0x19AA );
AddButton( 55, 50, 0x845, 0x846, 0x19AA, GumpButtonType.Reply, 0 );
AddItem( 100, 75, 0x19BB );
AddButton( 115, 50, 0x845, 0x846, 0x19BB, GumpButtonType.Reply, 0 );
}
public override void OnResponse( NetState sender, RelayInfo info )
{
if ( m_Brazier == null | m_Brazier.Deleted )
return;
Mobile m = sender.Mobile;
if ( info.ButtonID == 0x19AA || info.ButtonID == 0x19BB )
{
RewardBrazier brazier = new RewardBrazier( info.ButtonID );
brazier.IsRewardItem = m_Brazier.IsRewardItem;
if ( !m.PlaceInBackpack( brazier ) )
{
brazier.Delete();
m.SendLocalizedMessage( 1078837 ); // Your backpack is full! Please make room and try again.
}
else
m_Brazier.Delete();
}
}
}
}
}