ModernUO/Scripts/Items/Special/Veteran Rewards/FlamingHead.cs
2009-06-29 12:29:09 +00:00

257 lines
6.8 KiB
C#

using System;
using Server;
using Server.Gumps;
using Server.Multis;
using Server.Network;
using Server.Targeting;
using Server.Engines.VeteranRewards;
namespace Server.Items
{
public class FlamingHead : StoneFaceTrapNoDamage, IAddon, IRewardItem
{
public override int LabelNumber{ get{ return 1041266; } } // Flaming Head
public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
public Item Deed
{
get
{
FlamingHeadDeed deed = new FlamingHeadDeed();
deed.IsRewardItem = m_IsRewardItem;
return deed;
}
}
private bool m_IsRewardItem;
[CommandProperty( AccessLevel.GameMaster )]
public bool IsRewardItem
{
get{ return m_IsRewardItem; }
set{ m_IsRewardItem = value; InvalidateProperties(); }
}
[Constructable]
public FlamingHead() : this( StoneFaceTrapType.NorthWall )
{
}
[Constructable]
public FlamingHead( StoneFaceTrapType type ) : base()
{
LootType = LootType.Blessed;
Movable = false;
Type = type;
}
public FlamingHead( Serial serial ) : base( serial )
{
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( Core.ML && m_IsRewardItem )
list.Add( 1076218 ); // 2nd Year Veteran Reward
}
public override void OnDoubleClick( Mobile from )
{
if ( from.InRange( Location, 2 ) )
{
BaseHouse house = BaseHouse.FindHouseAt( this );
if ( house != null && house.IsOwner( from ) )
{
from.CloseGump( typeof( RewardDemolitionGump ) );
from.SendGump( new RewardDemolitionGump( this, 1018329 ) ); // Do you wish to re-deed this skull?
}
else
from.SendLocalizedMessage( 1018328 ); // You can only re-deed a skull if you placed it or you are the owner of the house.
}
else
from.Say( 1019045 ); // I can't reach that.
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
writer.Write( (bool) m_IsRewardItem );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
m_IsRewardItem = reader.ReadBool();
}
public bool CouldFit( IPoint3D p, Map map )
{
if ( map == null || !map.CanFit( p.X, p.Y, p.Z, ItemData.Height ) )
return false;
if ( Type == StoneFaceTrapType.NorthWestWall )
return BaseAddon.IsWall( p.X, p.Y - 1, p.Z, map ) && BaseAddon.IsWall( p.X - 1, p.Y, p.Z, map ); // north and west wall
else if ( Type == StoneFaceTrapType.NorthWall )
return BaseAddon.IsWall( p.X, p.Y - 1, p.Z, map ); // north wall
else if ( Type == StoneFaceTrapType.WestWall )
return BaseAddon.IsWall( p.X - 1, p.Y, p.Z, map ); // west wall
return false;
}
}
public class FlamingHeadDeed : Item, IRewardItem
{
public override int LabelNumber{ get{ return 1041050; } } // a flaming head deed
private bool m_IsRewardItem;
[CommandProperty( AccessLevel.GameMaster )]
public bool IsRewardItem
{
get{ return m_IsRewardItem; }
set{ m_IsRewardItem = value; InvalidateProperties(); }
}
[Constructable]
public FlamingHeadDeed() : base( 0x14F0 )
{
LootType = LootType.Blessed;
Weight = 1.0;
}
public FlamingHeadDeed( Serial serial ) : base( serial )
{
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( m_IsRewardItem )
list.Add( 1076218 ); // 2nd Year Veteran Reward
}
public override void OnDoubleClick( Mobile from )
{
if ( m_IsRewardItem && !RewardSystem.CheckIsUsableBy( from, this, null ) )
return;
if ( IsChildOf( from.Backpack ) )
{
BaseHouse house = BaseHouse.FindHouseAt( from );
if ( house != null && house.IsOwner( from ) )
{
from.SendLocalizedMessage( 1042264 ); // Where would you like to place this head?
from.Target = new InternalTarget( this );
}
else
from.SendLocalizedMessage( 502115 ); // You must be in your house to do this.
}
else
from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
writer.Write( (bool) m_IsRewardItem );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
m_IsRewardItem = reader.ReadBool();
}
private class InternalTarget : Target
{
private FlamingHeadDeed m_Head;
public InternalTarget( FlamingHeadDeed head ) : base( -1, true, TargetFlags.None )
{
m_Head = head;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Head == null || m_Head.Deleted )
return;
if ( m_Head.IsChildOf( from.Backpack ) )
{
BaseHouse house = BaseHouse.FindHouseAt( from );
if ( house != null && house.IsOwner( from ) )
{
IPoint3D p = targeted as IPoint3D;
Map map = from.Map;
if ( p == null || map == null )
return;
Point3D p3d = new Point3D( p );
ItemData id = TileData.ItemTable[ 0x10F5 ];
house = BaseHouse.FindHouseAt( p3d, map, id.Height );
if ( house != null && house.IsOwner( from ) )
{
if ( map.CanFit( p3d, id.Height ) )
{
bool north = BaseAddon.IsWall( p3d.X, p3d.Y - 1, p3d.Z, map );
bool west = BaseAddon.IsWall( p3d.X - 1, p3d.Y, p3d.Z, map );
FlamingHead head = null;
if ( north && west )
head = new FlamingHead( StoneFaceTrapType.NorthWestWall );
else if ( north )
head = new FlamingHead( StoneFaceTrapType.NorthWall );
else if ( west )
head = new FlamingHead( StoneFaceTrapType.WestWall );
if ( north || west )
{
house.Addons.Add( head );
head.IsRewardItem = m_Head.IsRewardItem;
head.MoveToWorld( p3d, map );
m_Head.Delete();
}
else
from.SendLocalizedMessage( 1042266 ); // The head must be placed next to a wall.
}
else
from.SendLocalizedMessage( 1042266 ); // The head must be placed next to a wall.
}
else
from.SendLocalizedMessage( 1042036 ); // That location is not in your house.
}
else
from.SendLocalizedMessage( 502115 ); // You must be in your house to do this.
}
else
from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
}
}
}
}