ModernUO/Scripts/Items/Weapons/Abilities/CrushingBlow.cs
2006-06-15 04:14:30 +00:00

34 lines
No EOL
1.2 KiB
C#

using System;
namespace Server.Items
{
/// <summary>
/// Also known as the Haymaker, this attack dramatically increases the damage done by a weapon reaching its mark.
/// </summary>
public class CrushingBlow : WeaponAbility
{
public CrushingBlow()
{
}
public override int BaseMana{ get{ return 25; } }
public override double DamageScalar{ get{ return 1.5; } }
public override void OnHit( Mobile attacker, Mobile defender, int damage )
{
if ( !Validate( attacker ) || !CheckMana( attacker, true ) )
return;
ClearCurrentAbility( attacker );
attacker.SendLocalizedMessage( 1060090 ); // You have delivered a crushing blow!
defender.SendLocalizedMessage( 1060091 ); // You take extra damage from the crushing attack!
defender.PlaySound( 0x1E1 );
defender.FixedParticles( 0, 1, 0, 9946, EffectLayer.Head );
Effects.SendMovingParticles( new Entity( Serial.Zero, new Point3D( defender.X, defender.Y, defender.Z + 50 ), defender.Map ), new Entity( Serial.Zero, new Point3D( defender.X, defender.Y, defender.Z + 20 ), defender.Map ), 0xFB4, 1, 0, false, false, 0, 3, 9501, 1, 0, EffectLayer.Head, 0x100 );
}
}
}