ModernUO/Scripts/Items/Weapons/Artifacts/BoneCrusher.cs
2006-06-15 04:14:30 +00:00

48 lines
No EOL
993 B
C#

using System;
using Server;
namespace Server.Items
{
public class BoneCrusher : WarMace
{
public override int LabelNumber{ get{ return 1061596; } } // Bone Crusher
public override int ArtifactRarity{ get{ return 11; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public BoneCrusher()
{
ItemID = 0x1406;
Hue = 0x60C;
WeaponAttributes.HitLowerDefend = 50;
Attributes.BonusStr = 10;
Attributes.WeaponDamage = 75;
}
public BoneCrusher( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Hue == 0x604 )
Hue = 0x60C;
if ( ItemID == 0x1407 )
ItemID = 0x1406;
}
}
}