(http://www.uodemise.com/discussion/showthread.php?t=116685) - Dog Form HPR rate is tweaked as per OSI (http://www.uodemise.com/discussion/showthread.php?t=124422) - Hairstylist gump now works for elves (http://www.uodemise.com/discussion/showthread.php?t=120199) - Bless buff icon now will report correct values (http://www.uodemise.com/discussion/showthread.php?t=123760) - When stealthing, the step just before a stealth check won't let you lose the stealth status (you can use shadowjump) (http://www.uodemise.com/discussion/showthread.php?t=121250) - You can open the blacksmith gump even if far from anvil and forge, but you still need to be near them to craft (http://www.uodemise.com/discussion/showthread.php?t=122750)
47 lines
No EOL
1.1 KiB
C#
47 lines
No EOL
1.1 KiB
C#
using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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public class ColdForgedBlade : ElvenSpellblade
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{
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public override int LabelNumber{ get{ return 1072916; } } // Cold Forged Blade
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[Constructable]
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public ColdForgedBlade()
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{
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WeaponAttributes.HitHarm = 40;
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Attributes.SpellChanneling = 1;
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Attributes.NightSight = 1;
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Attributes.WeaponSpeed = 25;
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Attributes.WeaponDamage = 50;
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Hue = this.GetElementalDamageHue();
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}
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public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
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{
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phys = fire = pois = nrgy = chaos = direct = 0;
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cold = 100;
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}
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public ColdForgedBlade( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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} |