ModernUO/Scripts/Mobiles/Animals/Birds/Eagle.cs
2006-06-15 04:14:30 +00:00

71 lines
No EOL
1.6 KiB
C#

using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "an eagle corpse" )]
public class Eagle : BaseCreature
{
[Constructable]
public Eagle() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "an eagle";
Body = 5;
BaseSoundID = 0x2EE;
SetStr( 31, 47 );
SetDex( 36, 60 );
SetInt( 8, 20 );
SetHits( 20, 27 );
SetMana( 0 );
SetDamage( 5, 10 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 20, 25 );
SetResistance( ResistanceType.Fire, 10, 15 );
SetResistance( ResistanceType.Cold, 20, 25 );
SetResistance( ResistanceType.Poison, 5, 10 );
SetResistance( ResistanceType.Energy, 5, 10 );
SetSkill( SkillName.MagicResist, 15.3, 30.0 );
SetSkill( SkillName.Tactics, 18.1, 37.0 );
SetSkill( SkillName.Wrestling, 20.1, 30.0 );
Fame = 300;
Karma = 0;
VirtualArmor = 22;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 17.1;
}
public override int Meat{ get{ return 1; } }
public override MeatType MeatType{ get{ return MeatType.Bird; } }
public override int Feathers{ get{ return 36; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Fish; } }
public Eagle(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}