ModernUO/Scripts/Mobiles/Animals/Mounts/Hiryu.cs
2009-09-06 02:06:07 +00:00

257 lines
6.2 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a hiryu corpse" )]
public class Hiryu : BaseMount
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.Dismount;
}
public override bool StatLossAfterTame { get { return true; } }
private static int GetHue()
{
int rand = Utility.Random( 1075 );
/*
1000 1075 No Hue Color 93.02% 0x0
*
10 1075 Ice Green 0.93% 0x847F
10 1075 Light Blue 0.93% 0x848D
10 1075 Strong Cyan 0.93% 0x8495
10 1075 Agapite 0.93% 0x8899
10 1075 Gold 0.93% 0x8032
*
8 1075 Blue and Yellow 0.74% 0x8487
*
5 1075 Ice Blue 0.47% 0x8482
*
3 1075 Cyan 0.28% 0x8123
3 1075 Light Green 0.28% 0x8295
*
2 1075 Strong Yellow 0.19% 0x8037
2 1075 Green 0.19% 0x8030 //this one is an approximation
*
1 1075 Strong Purple 0.09% 0x8490
1 1075 Strong Green 0.09% 0x855C
* */
if( rand <= 0 )
return 0x855C;
else if( rand <= 1 )
return 0x8490;
else if( rand <= 3 )
return 0x8030;
else if( rand <= 5 )
return 0x8037;
else if( rand <= 8 )
return 0x8295;
else if( rand <= 11 )
return 0x8123;
else if( rand <= 16 )
return 0x8482;
else if( rand <= 24 )
return 0x8487;
else if( rand <= 34 )
return 0x8032;
else if( rand <= 44 )
return 0x8899;
else if( rand <= 54 )
return 0x8495;
else if( rand <= 64 )
return 0x848D;
else if( rand <= 74 )
return 0x847F;
return 0;
}
[Constructable]
public Hiryu()
: base( "a hiryu", 243, 0x3E94, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Hue = GetHue();
SetStr( 1201, 1410 );
SetDex( 171, 270 );
SetInt( 301, 325 );
SetHits( 901, 1100 );
SetMana( 60 );
SetDamage( 20, 30 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 55, 70 );
SetResistance( ResistanceType.Fire, 70, 90 );
SetResistance( ResistanceType.Cold, 15, 25 );
SetResistance( ResistanceType.Poison, 40, 50 );
SetResistance( ResistanceType.Energy, 40, 50 );
SetSkill( SkillName.Anatomy, 75.1, 80.0 );
SetSkill( SkillName.MagicResist, 85.1, 100.0 );
SetSkill( SkillName.Tactics, 100.1, 110.0 );
SetSkill( SkillName.Wrestling, 100.1, 120.0 );
Fame = 18000;
Karma = -18000;
Tamable = true;
ControlSlots = 4;
MinTameSkill = 98.7;
if( Utility.RandomDouble() < .33 )
PackItem( Engines.Plants.Seed.RandomBonsaiSeed() );
if ( Core.ML && Utility.RandomDouble() < .33 )
PackItem( Engines.Plants.Seed.RandomPeculiarSeed(3) );
}
public override int GetAngerSound()
{
return 0x4FE;
}
public override int GetIdleSound()
{
return 0x4FD;
}
public override int GetAttackSound()
{
return 0x4FC;
}
public override int GetHurtSound()
{
return 0x4FF;
}
public override int GetDeathSound()
{
return 0x4FB;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 3 );
AddLoot( LootPack.Gems, 4 );
}
public override int TreasureMapLevel { get { return 5; } }
public override int Meat { get { return 16; } }
public override int Hides { get { return 60; } }
public override FoodType FavoriteFood { get { return FoodType.Meat; } }
public override bool CanAngerOnTame { get { return true; } }
public override void OnGaveMeleeAttack( Mobile defender )
{
base.OnGaveMeleeAttack( defender );
if( 0.1 > Utility.RandomDouble() )
{
/* Grasping Claw
* Start cliloc: 1070836
* Effect: Physical resistance -15% for 5 seconds
* End cliloc: 1070838
* Effect: Type: "3" - From: "0x57D4F5B" (player) - To: "0x0" - ItemId: "0x37B9" - ItemIdName: "glow" - FromLocation: "(1149 808, 32)" - ToLocation: "(1149 808, 32)" - Speed: "10" - Duration: "5" - FixedDirection: "True" - Explode: "False"
*/
ExpireTimer timer = (ExpireTimer)m_Table[defender];
if( timer != null )
{
timer.DoExpire();
defender.SendLocalizedMessage( 1070837 ); // The creature lands another blow in your weakened state.
}
else
defender.SendLocalizedMessage( 1070836 ); // The blow from the creature's claws has made you more susceptible to physical attacks.
int effect = -(defender.PhysicalResistance * 15 / 100);
ResistanceMod mod = new ResistanceMod( ResistanceType.Physical, effect );
defender.FixedEffect( 0x37B9, 10, 5 );
defender.AddResistanceMod( mod );
timer = new ExpireTimer( defender, mod, TimeSpan.FromSeconds( 5.0 ) );
timer.Start();
m_Table[defender] = timer;
}
}
private static Hashtable m_Table = new Hashtable();
private class ExpireTimer : Timer
{
private Mobile m_Mobile;
private ResistanceMod m_Mod;
public ExpireTimer( Mobile m, ResistanceMod mod, TimeSpan delay )
: base( delay )
{
m_Mobile = m;
m_Mod = mod;
Priority = TimerPriority.TwoFiftyMS;
}
public void DoExpire()
{
m_Mobile.RemoveResistanceMod( m_Mod );
Stop();
m_Table.Remove( m_Mobile );
}
protected override void OnTick()
{
m_Mobile.SendLocalizedMessage( 1070838 ); // Your resistance to physical attacks has returned.
DoExpire();
}
}
public Hiryu( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)2 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if( version == 0 )
Timer.DelayCall( TimeSpan.Zero, delegate { Hue = GetHue(); } );
if( version <= 1 )
Timer.DelayCall( TimeSpan.Zero, delegate { if( InternalItem != null ) { InternalItem.Hue = this.Hue; } } );
if( version < 2 )
{
for ( int i = 0; i < Skills.Length; ++i )
{
Skills[i].Cap = Math.Max( 100.0, Skills[i].Cap * 0.9 );
if ( Skills[i].Base > Skills[i].Cap )
{
Skills[i].Base = Skills[i].Cap;
}
}
}
}
}
}