ModernUO/Scripts/Mobiles/Animals/Mounts/SeaHorse.cs
2006-06-15 04:14:30 +00:00

41 lines
No EOL
1 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a sea horse corpse" )]
public class SeaHorse : BaseMount
{
[Constructable]
public SeaHorse() : this( "a sea horse" )
{
}
[Constructable]
public SeaHorse( string name ) : base( name, 0x90, 0x3EB3, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
InitStats( Utility.Random( 50, 30 ), Utility.Random( 50, 30 ), 10 );
Skills[SkillName.MagicResist].Base = 25.0 + (Utility.RandomDouble() * 5.0);
Skills[SkillName.Wrestling].Base = 35.0 + (Utility.RandomDouble() * 10.0);
Skills[SkillName.Tactics].Base = 30.0 + (Utility.RandomDouble() * 15.0);
}
public SeaHorse( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}