ModernUO/Scripts/Mobiles/Animals/Mounts/Unicorn.cs
2006-06-15 04:14:30 +00:00

132 lines
No EOL
3.7 KiB
C#

using System;
using Server.Mobiles;
using Server.Network;
namespace Server.Mobiles
{
[CorpseName( "a unicorn corpse" )]
public class Unicorn : BaseMount
{
public override bool AllowMaleRider{ get{ return false; } }
public override bool AllowMaleTamer{ get{ return false; } }
public override bool InitialInnocent{ get{ return true; } }
public override TimeSpan MountAbilityDelay { get { return TimeSpan.FromHours( 1.0 ); } }
public override void OnDisallowedRider( Mobile m )
{
m.SendLocalizedMessage( 1042318 ); // The unicorn refuses to allow you to ride it.
}
public override bool DoMountAbility( int damage, Mobile attacker )
{
if( Rider == null || attacker == null ) //sanity
return false;
if( Rider.Poisoned && ((Rider.Hits - damage) < 40) )
{
Poison p = Rider.Poison;
if( p != null )
{
int chanceToCure = 10000 + (int)(this.Skills[SkillName.Magery].Value * 75) - ((p.Level + 1) * (Core.AOS ? (p.Level < 4 ? 3300 : 3100) : 1750));
chanceToCure /= 100;
if( chanceToCure > Utility.Random( 100 ) )
{
if( Rider.CurePoison( this ) ) //TODO: Confirm if mount is the one flagged for curing it or the rider is
{
Rider.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, true, "Your mount senses you are in danger and aids you with magic." );
Rider.FixedParticles( 0x373A, 10, 15, 5012, EffectLayer.Waist );
Rider.PlaySound( 0x1E0 ); // Cure spell effect.
Rider.PlaySound( 0xA9 ); // Unicorn's whinny.
return true;
}
}
}
}
return false;
}
[Constructable]
public Unicorn() : this( "a unicorn" )
{
}
[Constructable]
public Unicorn( string name ) : base( name, 0x7A, 0x3EB4, AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
BaseSoundID = 0x4BC;
SetStr( 296, 325 );
SetDex( 96, 115 );
SetInt( 186, 225 );
SetHits( 191, 210 );
SetDamage( 16, 22 );
SetDamageType( ResistanceType.Physical, 75 );
SetDamageType( ResistanceType.Energy, 25 );
SetResistance( ResistanceType.Physical, 55, 65 );
SetResistance( ResistanceType.Fire, 25, 40 );
SetResistance( ResistanceType.Cold, 25, 40 );
SetResistance( ResistanceType.Poison, 55, 65 );
SetResistance( ResistanceType.Energy, 25, 40 );
SetSkill( SkillName.EvalInt, 80.1, 90.0 );
SetSkill( SkillName.Magery, 60.2, 80.0 );
SetSkill( SkillName.Meditation, 50.1, 60.0 );
SetSkill( SkillName.MagicResist, 75.3, 90.0 );
SetSkill( SkillName.Tactics, 20.1, 22.5 );
SetSkill( SkillName.Wrestling, 80.5, 92.5 );
Fame = 9000;
Karma = 9000;
Tamable = true;
ControlSlots = 2;
MinTameSkill = 95.1;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.LowScrolls );
AddLoot( LootPack.Potions );
}
public override OppositionGroup OppositionGroup
{
get{ return OppositionGroup.FeyAndUndead; }
}
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override int Meat{ get{ return 3; } }
public override int Hides{ get{ return 10; } }
public override HideType HideType{ get{ return HideType.Horned; } }
public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } }
public Unicorn( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}