132 lines
No EOL
3.7 KiB
C#
132 lines
No EOL
3.7 KiB
C#
using System;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Mobiles
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{
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[CorpseName( "a unicorn corpse" )]
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public class Unicorn : BaseMount
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{
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public override bool AllowMaleRider{ get{ return false; } }
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public override bool AllowMaleTamer{ get{ return false; } }
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public override bool InitialInnocent{ get{ return true; } }
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public override TimeSpan MountAbilityDelay { get { return TimeSpan.FromHours( 1.0 ); } }
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public override void OnDisallowedRider( Mobile m )
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{
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m.SendLocalizedMessage( 1042318 ); // The unicorn refuses to allow you to ride it.
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}
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public override bool DoMountAbility( int damage, Mobile attacker )
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{
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if( Rider == null || attacker == null ) //sanity
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return false;
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if( Rider.Poisoned && ((Rider.Hits - damage) < 40) )
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{
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Poison p = Rider.Poison;
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if( p != null )
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{
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int chanceToCure = 10000 + (int)(this.Skills[SkillName.Magery].Value * 75) - ((p.Level + 1) * (Core.AOS ? (p.Level < 4 ? 3300 : 3100) : 1750));
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chanceToCure /= 100;
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if( chanceToCure > Utility.Random( 100 ) )
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{
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if( Rider.CurePoison( this ) ) //TODO: Confirm if mount is the one flagged for curing it or the rider is
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{
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Rider.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, true, "Your mount senses you are in danger and aids you with magic." );
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Rider.FixedParticles( 0x373A, 10, 15, 5012, EffectLayer.Waist );
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Rider.PlaySound( 0x1E0 ); // Cure spell effect.
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Rider.PlaySound( 0xA9 ); // Unicorn's whinny.
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return true;
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}
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}
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}
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}
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return false;
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}
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[Constructable]
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public Unicorn() : this( "a unicorn" )
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{
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}
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[Constructable]
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public Unicorn( string name ) : base( name, 0x7A, 0x3EB4, AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
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{
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BaseSoundID = 0x4BC;
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SetStr( 296, 325 );
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SetDex( 96, 115 );
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SetInt( 186, 225 );
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SetHits( 191, 210 );
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SetDamage( 16, 22 );
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SetDamageType( ResistanceType.Physical, 75 );
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SetDamageType( ResistanceType.Energy, 25 );
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SetResistance( ResistanceType.Physical, 55, 65 );
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SetResistance( ResistanceType.Fire, 25, 40 );
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SetResistance( ResistanceType.Cold, 25, 40 );
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SetResistance( ResistanceType.Poison, 55, 65 );
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SetResistance( ResistanceType.Energy, 25, 40 );
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SetSkill( SkillName.EvalInt, 80.1, 90.0 );
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SetSkill( SkillName.Magery, 60.2, 80.0 );
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SetSkill( SkillName.Meditation, 50.1, 60.0 );
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SetSkill( SkillName.MagicResist, 75.3, 90.0 );
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SetSkill( SkillName.Tactics, 20.1, 22.5 );
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SetSkill( SkillName.Wrestling, 80.5, 92.5 );
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Fame = 9000;
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Karma = 9000;
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Tamable = true;
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ControlSlots = 2;
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MinTameSkill = 95.1;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.LowScrolls );
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AddLoot( LootPack.Potions );
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}
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public override OppositionGroup OppositionGroup
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{
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get{ return OppositionGroup.FeyAndUndead; }
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}
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override int Meat{ get{ return 3; } }
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public override int Hides{ get{ return 10; } }
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public override HideType HideType{ get{ return HideType.Horned; } }
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public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } }
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public Unicorn( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |