66 lines
No EOL
1.4 KiB
C#
66 lines
No EOL
1.4 KiB
C#
using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a dog corpse" )]
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public class Dog : BaseCreature
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{
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[Constructable]
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public Dog() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a dog";
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Body = 0xD9;
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Hue = Utility.RandomAnimalHue();
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BaseSoundID = 0x85;
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SetStr( 27, 37 );
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SetDex( 28, 43 );
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SetInt( 29, 37 );
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SetHits( 17, 22 );
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SetMana( 0 );
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SetDamage( 4, 7 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 10, 15 );
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SetSkill( SkillName.MagicResist, 22.1, 47.0 );
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SetSkill( SkillName.Tactics, 19.2, 31.0 );
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SetSkill( SkillName.Wrestling, 19.2, 31.0 );
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Fame = 0;
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Karma = 300;
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VirtualArmor = 12;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = -15.3;
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}
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public override int Meat{ get{ return 1; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
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public override PackInstinct PackInstinct{ get{ return PackInstinct.Canine; } }
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public Dog(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |