ModernUO/Scripts/Mobiles/Healers/FortuneTeller.cs
2006-06-15 04:14:30 +00:00

80 lines
No EOL
1.8 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Items;
namespace Server.Mobiles
{
public class FortuneTeller : BaseHealer
{
public override bool CanTeach{ get{ return true; } }
public override bool CheckTeach( SkillName skill, Mobile from )
{
if ( !base.CheckTeach( skill, from ) )
return false;
return ( skill == SkillName.Anatomy )
|| ( skill == SkillName.Healing )
|| ( skill == SkillName.Forensics )
|| ( skill == SkillName.SpiritSpeak );
}
[Constructable]
public FortuneTeller()
{
Title = "the fortune teller";
SetSkill( SkillName.Anatomy, 85.0, 100.0 );
SetSkill( SkillName.Healing, 90.0, 100.0 );
SetSkill( SkillName.Forensics, 75.0, 98.0 );
SetSkill( SkillName.SpiritSpeak, 65.0, 88.0 );
}
public override bool IsActiveVendor{ get{ return true; } }
public override bool IsInvulnerable{ get{ return true; } }
public override void InitSBInfo()
{
SBInfos.Add( new SBMage() );
SBInfos.Add( new SBFortuneTeller() );
}
public override int GetRobeColor()
{
return RandomBrightHue();
}
public override void InitOutfit()
{
base.InitOutfit();
switch ( Utility.Random( 3 ) )
{
case 0: AddItem( new SkullCap( RandomBrightHue() ) ); break;
case 1: AddItem( new WizardsHat( RandomBrightHue() ) ); break;
case 2: AddItem( new Bandana( RandomBrightHue() ) ); break;
}
AddItem( new Spellbook() );
}
public FortuneTeller( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}