92 lines
No EOL
2.5 KiB
C#
92 lines
No EOL
2.5 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a darknight creeper corpse" )]
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public class DarknightCreeper : BaseCreature
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{
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public override bool IgnoreYoungProtection { get { return Core.ML; } }
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[Constructable]
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public DarknightCreeper() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "darknight creeper" );
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Body = 313;
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BaseSoundID = 0xE0;
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SetStr( 301, 330 );
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SetDex( 101, 110 );
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SetInt( 301, 330 );
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SetHits( 4000 );
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SetDamage( 22, 26 );
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SetDamageType( ResistanceType.Physical, 85 );
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SetDamageType( ResistanceType.Poison, 15 );
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SetResistance( ResistanceType.Physical, 60 );
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SetResistance( ResistanceType.Fire, 60 );
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SetResistance( ResistanceType.Cold, 100 );
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SetResistance( ResistanceType.Poison, 90 );
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SetResistance( ResistanceType.Energy, 75 );
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SetSkill( SkillName.DetectHidden, 80.0 );
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SetSkill( SkillName.EvalInt, 118.1, 120.0 );
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SetSkill( SkillName.Magery, 112.6, 120.0 );
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SetSkill( SkillName.Meditation, 150.0 );
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SetSkill( SkillName.Poisoning, 120.0 );
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SetSkill( SkillName.MagicResist, 90.1, 90.9 );
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SetSkill( SkillName.Tactics, 100.0 );
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SetSkill( SkillName.Wrestling, 90.1, 90.9 );
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Fame = 22000;
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Karma = -22000;
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VirtualArmor = 34;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.UltraRich, 2 );
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}
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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if ( !Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance( this ) )
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DemonKnight.DistributeArtifact( this );
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}
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public override bool BardImmune{ get{ return !Core.SE; } }
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public override bool Unprovokable{ get{ return Core.SE; } }
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public override bool AreaPeaceImmune { get { return Core.SE; } }
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public override bool BleedImmune{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override Poison HitPoison{ get{ return Poison.Lethal; } }
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public override int TreasureMapLevel{ get{ return 1; } }
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public DarknightCreeper( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( BaseSoundID == 471 )
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BaseSoundID = 0xE0;
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}
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}
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} |