ModernUO/Scripts/Mobiles/Monsters/AOS/Gibberling.cs
2006-06-15 04:14:30 +00:00

73 lines
No EOL
1.6 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a gibberling corpse" )]
public class Gibberling : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.Dismount;
}
[Constructable]
public Gibberling() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a gibberling";
Body = 307;
BaseSoundID = 422;
SetStr( 141, 165 );
SetDex( 101, 125 );
SetInt( 56, 80 );
SetHits( 85, 99 );
SetDamage( 12, 17 );
SetDamageType( ResistanceType.Physical, 0 );
SetDamageType( ResistanceType.Fire, 40 );
SetDamageType( ResistanceType.Energy, 60 );
SetResistance( ResistanceType.Physical, 45, 55 );
SetResistance( ResistanceType.Fire, 25, 35 );
SetResistance( ResistanceType.Cold, 25, 35 );
SetResistance( ResistanceType.Poison, 10, 20 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill( SkillName.MagicResist, 45.1, 70.0 );
SetSkill( SkillName.Tactics, 67.6, 92.5 );
SetSkill( SkillName.Wrestling, 60.1, 80.0 );
Fame = 1500;
Karma = -1500;
VirtualArmor = 27;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override int TreasureMapLevel{ get{ return 1; } }
public Gibberling( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}