ModernUO/Scripts/Mobiles/Monsters/Ants/RedSolenWarrior.cs
2009-09-06 03:45:12 +00:00

150 lines
No EOL
3.1 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
[CorpseName( "a solen warrior corpse" )]
public class RedSolenWarrior : BaseCreature
{
private bool m_BurstSac;
public bool BurstSac{ get{ return m_BurstSac; } }
[Constructable]
public RedSolenWarrior() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a red solen warrior";
Body = 782;
BaseSoundID = 959;
SetStr( 196, 220 );
SetDex( 101, 125 );
SetInt( 36, 60 );
SetHits( 96, 107 );
SetDamage( 5, 15 );
SetDamageType( ResistanceType.Physical, 80 );
SetDamageType( ResistanceType.Poison, 20 );
SetResistance( ResistanceType.Physical, 20, 35 );
SetResistance( ResistanceType.Fire, 20, 35 );
SetResistance( ResistanceType.Cold, 10, 25 );
SetResistance( ResistanceType.Poison, 20, 35 );
SetResistance( ResistanceType.Energy, 10, 25 );
SetSkill( SkillName.MagicResist, 60.0 );
SetSkill( SkillName.Tactics, 80.0 );
SetSkill( SkillName.Wrestling, 80.0 );
Fame = 3000;
Karma = -3000;
VirtualArmor = 35;
SolenHelper.PackPicnicBasket( this );
PackItem( new ZoogiFungus( ( 0.05 < Utility.RandomDouble() )? 3 : 13 ) );
if ( Utility.RandomDouble() < 0.05 )
PackItem( new BraceletOfBinding() );
}
public override int GetAngerSound()
{
return 0xB5;
}
public override int GetIdleSound()
{
return 0xB5;
}
public override int GetAttackSound()
{
return 0x289;
}
public override int GetHurtSound()
{
return 0xBC;
}
public override int GetDeathSound()
{
return 0xE4;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.Gems, Utility.RandomMinMax( 1, 4 ) );
}
public override bool IsEnemy( Mobile m )
{
if ( SolenHelper.CheckRedFriendship( m ) )
return false;
else
return base.IsEnemy( m );
}
public override void OnDamage( int amount, Mobile from, bool willKill )
{
SolenHelper.OnRedDamage( from );
if ( !willKill )
{
if ( !BurstSac )
{
if ( Hits < 50 )
{
PublicOverheadMessage( MessageType.Regular, 0x3B2, true, "* The solen's acid sac is burst open! *" );
m_BurstSac = true;
}
}
else if ( from != null && from != this && InRange( from, 1 ) )
{
SpillAcid( from, 1 );
}
}
base.OnDamage( amount, from, willKill );
}
public override bool OnBeforeDeath()
{
SpillAcid( 4 );
return base.OnBeforeDeath();
}
public RedSolenWarrior( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
writer.Write( m_BurstSac );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch( version )
{
case 1:
{
m_BurstSac = reader.ReadBool();
break;
}
}
}
}
}