111 lines
No EOL
2.2 KiB
C#
111 lines
No EOL
2.2 KiB
C#
using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a solen worker corpse" )]
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public class RedSolenWorker : BaseCreature
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{
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[Constructable]
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public RedSolenWorker() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a red solen worker";
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Body = 781;
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BaseSoundID = 959;
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SetStr( 96, 120 );
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SetDex( 81, 105 );
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SetInt( 36, 60 );
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SetHits( 58, 72 );
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SetDamage( 5, 7 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 25, 30 );
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SetResistance( ResistanceType.Fire, 20, 30 );
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SetResistance( ResistanceType.Cold, 10, 20 );
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SetResistance( ResistanceType.Poison, 10, 20 );
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SetResistance( ResistanceType.Energy, 20, 30 );
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SetSkill( SkillName.MagicResist, 60.0 );
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SetSkill( SkillName.Tactics, 65.0 );
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SetSkill( SkillName.Wrestling, 60.0 );
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Fame = 1500;
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Karma = -1500;
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VirtualArmor = 28;
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PackGold( Utility.Random( 100, 180 ) );
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SolenHelper.PackPicnicBasket( this );
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PackItem( new ZoogiFungus() );
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}
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public override int GetAngerSound()
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{
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return 0x269;
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}
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public override int GetIdleSound()
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{
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return 0x269;
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}
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public override int GetAttackSound()
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{
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return 0x186;
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}
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public override int GetHurtSound()
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{
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return 0x1BE;
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}
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public override int GetDeathSound()
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{
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return 0x8E;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Gems, Utility.RandomMinMax( 1, 2 ) );
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}
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public override bool IsEnemy( Mobile m )
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{
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if ( SolenHelper.CheckRedFriendship( m ) )
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return false;
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else
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return base.IsEnemy( m );
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}
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public override void OnDamage( int amount, Mobile from, bool willKill )
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{
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SolenHelper.OnRedDamage( from );
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base.OnDamage( amount, from, willKill );
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}
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public RedSolenWorker( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |