ModernUO/Scripts/Mobiles/Monsters/Elemental/Magic/BloodElemental.cs
2006-06-15 04:14:30 +00:00

72 lines
No EOL
1.7 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a blood elemental corpse" )]
public class BloodElemental : BaseCreature
{
[Constructable]
public BloodElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a blood elemental";
Body = 159;
BaseSoundID = 278;
SetStr( 526, 615 );
SetDex( 66, 85 );
SetInt( 226, 350 );
SetHits( 316, 369 );
SetDamage( 17, 27 );
SetDamageType( ResistanceType.Physical, 0 );
SetDamageType( ResistanceType.Poison, 50 );
SetDamageType( ResistanceType.Energy, 50 );
SetResistance( ResistanceType.Physical, 55, 65 );
SetResistance( ResistanceType.Fire, 20, 30 );
SetResistance( ResistanceType.Cold, 40, 50 );
SetResistance( ResistanceType.Poison, 50, 60 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill( SkillName.EvalInt, 85.1, 100.0 );
SetSkill( SkillName.Magery, 85.1, 100.0 );
SetSkill( SkillName.Meditation, 10.4, 50.0 );
SetSkill( SkillName.MagicResist, 80.1, 95.0 );
SetSkill( SkillName.Tactics, 80.1, 100.0 );
SetSkill( SkillName.Wrestling, 80.1, 100.0 );
Fame = 12500;
Karma = -12500;
VirtualArmor = 60;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.Rich );
}
public override int TreasureMapLevel{ get{ return 5; } }
public BloodElemental( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}