ModernUO/Scripts/Mobiles/Monsters/Humanoid/Magic/GargoyleDestroyer.cs
2006-06-15 04:14:30 +00:00

103 lines
No EOL
2.6 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a gargoyle corpse" )]
public class GargoyleDestroyer : BaseCreature
{
[Constructable]
public GargoyleDestroyer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "Gargoyle Destroyer";
Body = 0x2F3;
BaseSoundID = 0x174;
SetStr( 760, 850 );
SetDex( 102, 150 );
SetInt( 152, 200 );
SetHits( 482, 485 );
SetDamage( 7, 14 );
SetResistance( ResistanceType.Physical, 40, 60 );
SetResistance( ResistanceType.Fire, 60, 70 );
SetResistance( ResistanceType.Cold, 15, 25 );
SetResistance( ResistanceType.Poison, 15, 25 );
SetResistance( ResistanceType.Energy, 15, 25 );
SetSkill( SkillName.Wrestling, 90.1, 100.0 );
SetSkill( SkillName.Tactics, 90.1, 100.0 );
SetSkill( SkillName.MagicResist, 120.4, 160.0 );
SetSkill( SkillName.Anatomy, 50.5, 100.0 );
SetSkill( SkillName.Swords, 90.1, 100.0 );
SetSkill( SkillName.Macing, 90.1, 100.0 );
SetSkill( SkillName.Fencing, 90.1, 100.0 );
SetSkill( SkillName.Magery, 90.1, 100.0 );
SetSkill( SkillName.EvalInt, 90.1, 100.0 );
SetSkill( SkillName.Meditation, 90.1, 100.0 );
Fame = 10000;
Karma = -10000;
VirtualArmor = 50;
if ( 0.2 > Utility.RandomDouble() )
PackItem( new GargoylesPickaxe() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.Rich );
AddLoot( LootPack.MedScrolls );
AddLoot( LootPack.Gems, 2 );
}
public override bool BardImmune{ get{ return !Core.AOS; } }
public override int Meat{ get{ return 1; } }
public override void OnDamagedBySpell( Mobile from )
{
if( from != null && from.Alive && 0.4 > Utility.RandomDouble() )
{
ThrowHatchet( from );
}
}
public override void OnGotMeleeAttack( Mobile attacker )
{
base.OnGotMeleeAttack( attacker );
if( attacker != null && attacker.Alive && attacker.Weapon is BaseRanged && 0.4 > Utility.RandomDouble() )
{
ThrowHatchet( attacker );
}
}
public void ThrowHatchet( Mobile to )
{
int damage = 50;
this.MovingEffect( to, 0xF43, 10, 0, false, false );
this.DoHarmful( to );
AOS.Damage( to, this, damage, 100, 0, 0, 0, 0 );
}
public GargoyleDestroyer( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}