103 lines
No EOL
2.6 KiB
C#
103 lines
No EOL
2.6 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a gargoyle corpse" )]
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public class GargoyleDestroyer : BaseCreature
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{
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[Constructable]
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public GargoyleDestroyer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "Gargoyle Destroyer";
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Body = 0x2F3;
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BaseSoundID = 0x174;
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SetStr( 760, 850 );
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SetDex( 102, 150 );
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SetInt( 152, 200 );
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SetHits( 482, 485 );
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SetDamage( 7, 14 );
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SetResistance( ResistanceType.Physical, 40, 60 );
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SetResistance( ResistanceType.Fire, 60, 70 );
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SetResistance( ResistanceType.Cold, 15, 25 );
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SetResistance( ResistanceType.Poison, 15, 25 );
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SetResistance( ResistanceType.Energy, 15, 25 );
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SetSkill( SkillName.Wrestling, 90.1, 100.0 );
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SetSkill( SkillName.Tactics, 90.1, 100.0 );
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SetSkill( SkillName.MagicResist, 120.4, 160.0 );
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SetSkill( SkillName.Anatomy, 50.5, 100.0 );
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SetSkill( SkillName.Swords, 90.1, 100.0 );
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SetSkill( SkillName.Macing, 90.1, 100.0 );
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SetSkill( SkillName.Fencing, 90.1, 100.0 );
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SetSkill( SkillName.Magery, 90.1, 100.0 );
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SetSkill( SkillName.EvalInt, 90.1, 100.0 );
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SetSkill( SkillName.Meditation, 90.1, 100.0 );
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Fame = 10000;
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Karma = -10000;
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VirtualArmor = 50;
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if ( 0.2 > Utility.RandomDouble() )
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PackItem( new GargoylesPickaxe() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich );
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.MedScrolls );
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AddLoot( LootPack.Gems, 2 );
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}
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public override bool BardImmune{ get{ return !Core.AOS; } }
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public override int Meat{ get{ return 1; } }
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public override void OnDamagedBySpell( Mobile from )
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{
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if( from != null && from.Alive && 0.4 > Utility.RandomDouble() )
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{
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ThrowHatchet( from );
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}
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}
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public override void OnGotMeleeAttack( Mobile attacker )
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{
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base.OnGotMeleeAttack( attacker );
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if( attacker != null && attacker.Alive && attacker.Weapon is BaseRanged && 0.4 > Utility.RandomDouble() )
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{
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ThrowHatchet( attacker );
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}
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}
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public void ThrowHatchet( Mobile to )
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{
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int damage = 50;
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this.MovingEffect( to, 0xF43, 10, 0, false, false );
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this.DoHarmful( to );
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AOS.Damage( to, this, damage, 100, 0, 0, 0, 0 );
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}
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public GargoyleDestroyer( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |