ModernUO/Scripts/Mobiles/Monsters/Humanoid/Melee/Doppleganger.cs
2006-06-15 04:14:30 +00:00

64 lines
No EOL
1.4 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a doppleganger corpse" )]
public class Doppleganger : BaseCreature
{
[Constructable]
public Doppleganger() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a doppleganger";
Body = 0x309;
BaseSoundID = 0x451;
SetStr( 81, 110 );
SetDex( 56, 75 );
SetInt( 81, 105 );
SetHits( 101, 120 );
SetDamage( 8, 12 );
SetResistance( ResistanceType.Physical, 50, 60 );
SetResistance( ResistanceType.Fire, 10, 20 );
SetResistance( ResistanceType.Cold, 40, 50 );
SetResistance( ResistanceType.Poison, 50, 60 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill( SkillName.MagicResist, 75.1, 85.0 );
SetSkill( SkillName.Tactics, 70.1, 80.0 );
SetSkill( SkillName.Wrestling, 80.1, 90.0 );
Fame = 1000;
Karma = -1000;
VirtualArmor = 55;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public override int Hides{ get{ return 6; } }
public override int Meat{ get{ return 1; } }
public Doppleganger( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}