64 lines
No EOL
1.4 KiB
C#
64 lines
No EOL
1.4 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a doppleganger corpse" )]
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public class Doppleganger : BaseCreature
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{
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[Constructable]
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public Doppleganger() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a doppleganger";
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Body = 0x309;
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BaseSoundID = 0x451;
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SetStr( 81, 110 );
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SetDex( 56, 75 );
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SetInt( 81, 105 );
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SetHits( 101, 120 );
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SetDamage( 8, 12 );
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SetResistance( ResistanceType.Physical, 50, 60 );
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SetResistance( ResistanceType.Fire, 10, 20 );
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SetResistance( ResistanceType.Cold, 40, 50 );
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SetResistance( ResistanceType.Poison, 50, 60 );
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SetResistance( ResistanceType.Energy, 30, 40 );
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SetSkill( SkillName.MagicResist, 75.1, 85.0 );
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SetSkill( SkillName.Tactics, 70.1, 80.0 );
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SetSkill( SkillName.Wrestling, 80.1, 90.0 );
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Fame = 1000;
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Karma = -1000;
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VirtualArmor = 55;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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}
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public override int Hides{ get{ return 6; } }
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public override int Meat{ get{ return 1; } }
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public Doppleganger( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |