ModernUO/Scripts/Mobiles/Monsters/Humanoid/Melee/FrostTroll.cs
2006-06-15 04:14:30 +00:00

71 lines
No EOL
1.6 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a frost troll corpse" )]
public class FrostTroll : BaseCreature
{
[Constructable]
public FrostTroll() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a frost troll";
Body = 55;
BaseSoundID = 461;
SetStr( 227, 265 );
SetDex( 66, 85 );
SetInt( 46, 70 );
SetHits( 140, 156 );
SetDamage( 14, 20 );
SetDamageType( ResistanceType.Physical, 75 );
SetDamageType( ResistanceType.Cold, 25 );
SetResistance( ResistanceType.Physical, 45, 55 );
SetResistance( ResistanceType.Cold, 40, 50 );
SetResistance( ResistanceType.Poison, 5, 10 );
SetResistance( ResistanceType.Energy, 5, 10 );
SetSkill( SkillName.MagicResist, 65.1, 80.0 );
SetSkill( SkillName.Tactics, 80.1, 100.0 );
SetSkill( SkillName.Wrestling, 80.1, 100.0 );
Fame = 4000;
Karma = -4000;
VirtualArmor = 50;
PackItem( new DoubleAxe() ); // TODO: Weapon??
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Gems );
}
public override int Meat{ get{ return 2; } }
public override int TreasureMapLevel{ get{ return 1; } }
public FrostTroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}