ModernUO/Scripts/Mobiles/Monsters/Humanoid/Melee/OrcBrute.cs
2006-06-15 04:14:30 +00:00

163 lines
3.8 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "an orcish corpse" )]
public class OrcBrute : BaseCreature
{
[Constructable]
public OrcBrute() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 189;
Name = "an orc brute";
BaseSoundID = 0x45A;
SetStr( 767, 945 );
SetDex( 66, 75 );
SetInt( 46, 70 );
SetHits( 476, 552 );
SetDamage( 20, 25 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 45, 55 );
SetResistance( ResistanceType.Fire, 40, 50 );
SetResistance( ResistanceType.Cold, 25, 35 );
SetResistance( ResistanceType.Poison, 25, 35 );
SetResistance( ResistanceType.Energy, 25, 35 );
SetSkill( SkillName.Macing, 90.1, 100.0 );
SetSkill( SkillName.MagicResist, 125.1, 140.0 );
SetSkill( SkillName.Tactics, 90.1, 100.0 );
SetSkill( SkillName.Wrestling, 90.1, 100.0 );
Fame = 15000;
Karma = -15000;
VirtualArmor = 50;
PackItem( new ShadowIronOre( 25 ) );
PackItem( new IronIngot( 10 ) );
if ( 0.05 > Utility.RandomDouble() )
PackItem( new OrcishKinMask() );
if ( 0.2 > Utility.RandomDouble() )
PackItem( new BolaBall() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.Rich );
}
public override bool BardImmune{ get{ return !Core.AOS; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override int Meat{ get{ return 2; } }
public override OppositionGroup OppositionGroup
{
get{ return OppositionGroup.SavagesAndOrcs; }
}
public override bool IsEnemy( Mobile m )
{
if ( m.Player && m.FindItemOnLayer( Layer.Helm ) is OrcishKinMask )
return false;
return base.IsEnemy( m );
}
public override void AggressiveAction( Mobile aggressor, bool criminal )
{
base.AggressiveAction( aggressor, criminal );
Item item = aggressor.FindItemOnLayer( Layer.Helm );
if ( item is OrcishKinMask )
{
AOS.Damage( aggressor, 50, 0, 100, 0, 0, 0 );
item.Delete();
aggressor.FixedParticles( 0x36BD, 20, 10, 5044, EffectLayer.Head );
aggressor.PlaySound( 0x307 );
}
}
public override bool CanRummageCorpses{ get{ return true; } }
public override bool AutoDispel{ get{ return true; } }
public override void OnDamagedBySpell( Mobile caster )
{
if ( caster == this )
return;
SpawnOrcLord( caster );
}
public void SpawnOrcLord( Mobile target )
{
Map map = target.Map;
if ( map == null )
return;
int orcs = 0;
foreach ( Mobile m in this.GetMobilesInRange( 10 ) )
{
if ( m is OrcishLord )
++orcs;
}
if ( orcs < 10 )
{
BaseCreature orc = new SpawnedOrcishLord();
orc.Team = this.Team;
Point3D loc = target.Location;
bool validLocation = false;
for ( int j = 0; !validLocation && j < 10; ++j )
{
int x = target.X + Utility.Random( 3 ) - 1;
int y = target.Y + Utility.Random( 3 ) - 1;
int z = map.GetAverageZ( x, y );
if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) )
loc = new Point3D( x, y, Z );
else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) )
loc = new Point3D( x, y, z );
}
orc.MoveToWorld( loc, map );
orc.Combatant = target;
}
}
public OrcBrute( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}