64 lines
1.4 KiB
C#
64 lines
1.4 KiB
C#
using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a grizzly bear corpse" )]
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[TypeAlias( "Server.Mobiles.Grizzlybear" )]
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public class RagingGrizzlyBear : BaseCreature
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{
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[Constructable]
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public RagingGrizzlyBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a raging grizzly bear";
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Body = 212;
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BaseSoundID = 0xA3;
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SetStr( 1251, 1550 );
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SetDex( 801, 1050 );
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SetInt( 151, 400 );
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SetHits( 751, 930 );
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SetMana( 0 );
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SetDamage( 18, 23 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 50, 70 );
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SetResistance( ResistanceType.Cold, 30, 50 );
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SetResistance( ResistanceType.Poison, 10, 20 );
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SetResistance( ResistanceType.Energy, 10, 20 );
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Fame = 5000; //Guessing here
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Karma = -5000; //Guessing here
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VirtualArmor = 24;
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Tamable = false;
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}
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public override int Meat{ get{ return 2; } }
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public override int Hides{ get{ return 16; } }
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public override PackInstinct PackInstinct{ get{ return PackInstinct.Bear; } }
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public RagingGrizzlyBear( Serial serial ) : base( serial )
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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