109 lines
2.4 KiB
C#
109 lines
2.4 KiB
C#
using System;
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using System.Collections;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a fetid essence corpse")]
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public class FetidEssence : BaseCreature
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{
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[Constructable]
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public FetidEssence () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a fetid essence";
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Body = 273;
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SetStr( 101, 150 );
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SetDex( 210, 250 );
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SetInt( 451, 550 );
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SetHits( 551, 650 );
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SetDamage( 21, 25 );
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SetDamageType( ResistanceType.Physical, 30 );
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SetDamageType( ResistanceType.Poison, 70 );
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SetResistance( ResistanceType.Physical, 40, 50 );
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SetResistance( ResistanceType.Fire, 40, 50 );
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SetResistance( ResistanceType.Cold, 40, 50 );
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SetResistance( ResistanceType.Poison, 70, 90 );
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SetResistance( ResistanceType.Energy, 75, 80 );
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SetSkill(SkillName.Meditation, 91.4, 99.4 );
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SetSkill(SkillName.EvalInt, 88.5, 92.3 );
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SetSkill(SkillName.Magery, 97.9, 101.7 );
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SetSkill(SkillName.Poisoning, 100 );
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SetSkill(SkillName.Anatomy, 0, 4.5 );
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SetSkill( SkillName.MagicResist, 103.5, 108.8 );
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SetSkill( SkillName.Tactics, 81.0, 84.6 );
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SetSkill( SkillName.Wrestling, 81.3, 83.9 );
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Fame = 3700; // Guessed
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Karma = -3700; // Guessed
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}
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/*public override void GenerateLoot() -- Need to verify
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{
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AddLoot( LootPack.Meager );
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AddLoot( LootPack.Average );
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}*/
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public override int GetAngerSound()
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{
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return 0x56d;
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}
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public override int GetIdleSound()
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{
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return 0x56b;
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}
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public override int GetAttackSound()
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{
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return 0x56c;
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}
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public override int GetHurtSound()
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{
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return 0x56c;
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}
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public override int GetDeathSound()
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{
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return 0x56e;
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}
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public FetidEssence ( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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/*private class InternalTimer : Timer
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{
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private Mobile m_From;
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private Mobile m_Mobile;
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private int m_Count;
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public InternalTimer( Mobile from, Mobile m ) : base( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ) )
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{
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m_From = from;
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m_Mobile = m;
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Priority = TimerPriority.TwoFiftyMS;
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}
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}*/
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}
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}
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