ModernUO/Scripts/Mobiles/Monsters/ML/Humanoid/Melee/MinotaurCaptain.cs
2009-07-05 04:03:37 +00:00

96 lines
2.1 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "a minotaur corpse" )]
public class MinotaurCaptain : BaseCreature
{
[Constructable]
public MinotaurCaptain() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
{
Name = "a minotaur captain";
Body = 280;
SetStr( 401, 425 );
SetDex( 91, 110 );
SetInt( 31, 50 );
SetHits( 401, 440 );
SetDamage( 11, 20 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 65, 75 );
SetResistance( ResistanceType.Fire, 35, 45 );
SetResistance( ResistanceType.Cold, 40, 50 );
SetResistance( ResistanceType.Poison, 40, 50 );
SetResistance( ResistanceType.Energy, 40, 50 );
SetSkill( SkillName.Meditation, 0 );
SetSkill( SkillName.EvalInt, 0 );
SetSkill( SkillName.Magery, 0 );
SetSkill( SkillName.Poisoning, 0 );
SetSkill( SkillName.Anatomy, 0, 6.3 );
SetSkill( SkillName.MagicResist, 66.1, 73.6 );
SetSkill( SkillName.Tactics, 93.0, 109.9 );
SetSkill( SkillName.Wrestling, 92.6, 107.2 );
Fame = 7000;
Karma = -7000;
VirtualArmor = 28; // Don't know what it should be
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich ); // Need to verify
}
// Using Tormented Minotaur sounds - Need to veryfy
public override int GetAngerSound()
{
return 0x597;
}
public override int GetIdleSound()
{
return 0x596;
}
public override int GetAttackSound()
{
return 0x599;
}
public override int GetHurtSound()
{
return 0x59a;
}
public override int GetDeathSound()
{
return 0x59c;
}
public MinotaurCaptain( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}