ModernUO/Scripts/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs
2009-09-06 02:06:07 +00:00

103 lines
3.1 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a dragon corpse" )]
public class GreaterDragon : BaseCreature
{
public override bool StatLossAfterTame { get { return true; } }
[Constructable]
public GreaterDragon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.3, 0.5 )
{
Name = "a greater dragon";
Body = Utility.RandomList( 12, 59 );
BaseSoundID = 362;
SetStr( 1025, 1425 );
SetDex( 81, 148 );
SetInt( 475, 675 );
SetHits( 1000, 2000 );
SetStam( 120, 135 );
SetDamage( 24, 33 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 60, 85 );
SetResistance( ResistanceType.Fire, 65, 90 );
SetResistance( ResistanceType.Cold, 40, 55 );
SetResistance( ResistanceType.Poison, 40, 60 );
SetResistance( ResistanceType.Energy, 50, 75 );
SetSkill( SkillName.Meditation, 0 );
SetSkill( SkillName.EvalInt, 110.0, 140.0 );
SetSkill( SkillName.Magery, 110.0, 140.0 );
SetSkill( SkillName.Poisoning, 0 );
SetSkill( SkillName.Anatomy, 0 );
SetSkill( SkillName.MagicResist, 110.0, 140.0 );
SetSkill( SkillName.Tactics, 110.0, 140.0 );
SetSkill( SkillName.Wrestling, 115.0, 145.0 );
Fame = 55000;
Karma = -55000;
VirtualArmor = 60;
Tamable = true;
ControlSlots = 5;
MinTameSkill = 104.7;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 4 );
AddLoot( LootPack.Gems, 8 );
}
public override bool ReacquireOnMovement{ get{ return !Controlled; } }
public override bool HasBreath{ get{ return true; } } // fire breath enabled
public override bool AutoDispel{ get{ return !Controlled; } }
public override int TreasureMapLevel{ get{ return 5; } }
public override int Meat{ get{ return 19; } }
public override int Hides{ get{ return 30; } }
public override HideType HideType{ get{ return HideType.Barbed; } }
public override int Scales{ get{ return 7; } }
public override ScaleType ScaleType{ get{ return ( Body == 12 ? ScaleType.Yellow : ScaleType.Red ); } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
public override bool CanAngerOnTame { get { return true; } }
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.BleedAttack;
}
public GreaterDragon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
SetDamage( 24, 33 );
if( version == 0 )
{
Server.SkillHandlers.AnimalTaming.ScaleStats( this, 0.50 );
Server.SkillHandlers.AnimalTaming.ScaleSkills( this, 0.80, 0.90 ); // 90% * 80% = 72% of original skills trainable to 90%
Skills[SkillName.Magery].Base = Skills[SkillName.Magery].Cap; // Greater dragons have a 90% cap reduction and 90% skill reduction on magery
}
}
}
}