93 lines
2.7 KiB
C#
93 lines
2.7 KiB
C#
using System;
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using Server;
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using Server.Engines.CannedEvil;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Twaulo : BaseChampion
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{
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// COMPLETELY guessed beyond stats. Stats/skills come from Stratics and UOGuide. No idea what the special attacks should be.
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// Based on Silvani, due to them both using Blue creatures.
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public override ChampionSkullType SkullType{ get{ return ChampionSkullType.Pain; } }
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public override Type[] UniqueList{ get{ return new Type[] { typeof( Quell ) }; } }
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public override Type[] SharedList{ get{ return new Type[] { typeof( TheMostKnowledgePerson ), typeof( OblivionsNeedle ) }; } }
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public override Type[] DecorativeList{ get{ return new Type[] { typeof( Pier ), typeof( MonsterStatuette ) }; } }
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public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { MonsterStatuetteType.DreadHorn }; } }
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[Constructable]
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public Twaulo() : base(AIType.AI_Archer, FightMode.Evil)
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{
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Name = "Twaulo";
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Title = "of the Glade";
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Body = 101;
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BaseSoundID = 679;
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SetStr( 1751, 1950 );
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SetDex( 251, 450 );
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SetInt( 801, 1000 );
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SetHits( 7500 );
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SetDamage( 19, 24 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 65, 75 );
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SetResistance( ResistanceType.Fire, 45, 55 );
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SetResistance( ResistanceType.Cold, 50, 60 );
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SetResistance( ResistanceType.Poison, 50, 60 );
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SetResistance( ResistanceType.Energy, 50, 60 );
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//Lacking OSI information skills are based on Centaurs and scaled up the way other champs are.
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SetSkill( SkillName.Anatomy, 115.1, 135.0 );
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SetSkill( SkillName.Archery, 100.0 );
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SetSkill( SkillName.MagicResist, 100.5, 150.0 );
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SetSkill( SkillName.Tactics, 100.0 );
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SetSkill( SkillName.Wrestling, 100.0 );
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Fame = 50000;
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Karma = 50000;
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VirtualArmor = 50;
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AddItem(new Bow());
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PackItem(new Arrow(Utility.RandomMinMax(500, 700)));
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.UltraRich, 2 );
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}
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public override OppositionGroup OppositionGroup
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{
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get{ return OppositionGroup.FeyAndUndead; }
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}
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public override bool Unprovokable{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Regular; } }
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public override int TreasureMapLevel{ get{ return 5; } }
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public Twaulo( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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