ModernUO/Scripts/Mobiles/Monsters/Misc/Melee/PlagueSpawn.cs
2009-07-05 04:03:37 +00:00

149 lines
No EOL
3.2 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
using Server.Targeting;
using Server.ContextMenus;
namespace Server.Mobiles
{
[CorpseName( "a plague spawn corpse" )]
public class PlagueSpawn : BaseCreature
{
private Mobile m_Owner;
private DateTime m_ExpireTime;
[CommandProperty( AccessLevel.GameMaster )]
public Mobile Owner
{
get{ return m_Owner; }
set{ m_Owner = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public DateTime ExpireTime
{
get{ return m_ExpireTime; }
set{ m_ExpireTime = value; }
}
[Constructable]
public PlagueSpawn() : this( null )
{
}
public override bool AlwaysMurderer{ get{ return true; } }
public override void DisplayPaperdollTo(Mobile to)
{
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
base.GetContextMenuEntries( from, list );
for ( int i = 0; i < list.Count; ++i )
{
if ( list[i] is ContextMenus.PaperdollEntry )
list.RemoveAt( i-- );
}
}
public override void OnThink()
{
if ( m_Owner != null && ( DateTime.Now >= m_ExpireTime || m_Owner.Deleted || Map != m_Owner.Map || !InRange( m_Owner, 16 ) ) )
{
PlaySound( GetIdleSound() );
Delete();
}
else
{
base.OnThink();
}
}
public PlagueSpawn( Mobile owner ) : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
m_Owner = owner;
m_ExpireTime = DateTime.Now + TimeSpan.FromMinutes( 1.0 );
Name = "a plague spawn";
Hue = Utility.Random( 0x11, 15 );
switch ( Utility.Random( 12 ) )
{
case 0: // earth elemental
Body = 14;
BaseSoundID = 268;
break;
case 1: // headless one
Body = 31;
BaseSoundID = 0x39D;
break;
case 2: // person
Body = Utility.RandomList( 400, 401 );
break;
case 3: // gorilla
Body = 0x1D;
BaseSoundID = 0x9E;
break;
case 4: // serpent
Body = 0x15;
BaseSoundID = 0xDB;
break;
default:
case 5: // slime
Body = 51;
BaseSoundID = 456;
break;
}
SetStr( 201, 300 );
SetDex( 80 );
SetInt( 16, 20 );
SetHits( 121, 180 );
SetDamage( 11, 17 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 35, 45 );
SetResistance( ResistanceType.Fire, 30, 40 );
SetResistance( ResistanceType.Cold, 25, 35 );
SetResistance( ResistanceType.Poison, 65, 75 );
SetResistance( ResistanceType.Energy, 25, 35 );
SetSkill( SkillName.MagicResist, 25.0 );
SetSkill( SkillName.Tactics, 25.0 );
SetSkill( SkillName.Wrestling, 50.0 );
Fame = 1000;
Karma = -1000;
VirtualArmor = 20;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
AddLoot( LootPack.Gems );
}
public PlagueSpawn( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}