ModernUO/Scripts/Mobiles/Monsters/Reptile/Magic/SkeletalDragon.cs
2006-06-15 04:14:30 +00:00

83 lines
No EOL
2.4 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a skeletal dragon corpse" )]
public class SkeletalDragon : BaseCreature
{
[Constructable]
public SkeletalDragon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a skeletal dragon";
Body = 104;
BaseSoundID = 0x488;
SetStr( 898, 1030 );
SetDex( 68, 200 );
SetInt( 488, 620 );
SetHits( 558, 599 );
SetDamage( 29, 35 );
SetDamageType( ResistanceType.Physical, 75 );
SetDamageType( ResistanceType.Fire, 25 );
SetResistance( ResistanceType.Physical, 75, 80 );
SetResistance( ResistanceType.Fire, 40, 60 );
SetResistance( ResistanceType.Cold, 40, 60 );
SetResistance( ResistanceType.Poison, 70, 80 );
SetResistance( ResistanceType.Energy, 40, 60 );
SetSkill( SkillName.EvalInt, 80.1, 100.0 );
SetSkill( SkillName.Magery, 80.1, 100.0 );
SetSkill( SkillName.MagicResist, 100.3, 130.0 );
SetSkill( SkillName.Tactics, 97.6, 100.0 );
SetSkill( SkillName.Wrestling, 97.6, 100.0 );
Fame = 22500;
Karma = -22500;
VirtualArmor = 80;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 4 );
AddLoot( LootPack.Gems, 5 );
}
public override bool ReacquireOnMovement{ get{ return true; } }
public override bool HasBreath{ get{ return true; } } // fire breath enabled
public override int BreathFireDamage{ get{ return 0; } }
public override int BreathColdDamage{ get{ return 100; } }
public override int BreathEffectHue{ get{ return 0x480; } }
public override double BonusPetDamageScalar{ get{ return (Core.SE)? 3.0 : 1.0; } }
// TODO: Undead summoning?
public override bool AutoDispel{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override bool BleedImmune{ get{ return true; } }
public override int Meat{ get{ return 19; } } // where's it hiding these? :)
public override int Hides{ get{ return 20; } }
public override HideType HideType{ get{ return HideType.Barbed; } }
public SkeletalDragon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}