193 lines
No EOL
4.4 KiB
C#
193 lines
No EOL
4.4 KiB
C#
using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a tsuki wolf corpse" )]
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public class TsukiWolf : BaseCreature
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{
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[Constructable]
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public TsukiWolf()
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: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a tsuki wolf";
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Body = 250;
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switch( Utility.Random( 3 ) )
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{
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case 0: Hue = Utility.RandomNeutralHue(); break; //No, this really isn't accurate ;->
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}
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SetStr( 401, 450 );
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SetDex( 151, 200 );
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SetInt( 66, 76 );
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SetHits( 376, 450 );
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SetMana( 40 );
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SetDamage( 14, 18 );
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SetDamageType( ResistanceType.Physical, 90 );
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SetDamageType( ResistanceType.Cold, 5 );
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SetDamageType( ResistanceType.Energy, 5 );
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SetResistance( ResistanceType.Physical, 40, 60 );
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SetResistance( ResistanceType.Fire, 50, 70 );
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SetResistance( ResistanceType.Cold, 50, 70 );
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SetResistance( ResistanceType.Poison, 50, 70 );
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SetResistance( ResistanceType.Energy, 50, 70 );
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SetSkill( SkillName.Anatomy, 65.1, 72.0 );
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SetSkill( SkillName.MagicResist, 65.1, 70.0 );
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SetSkill( SkillName.Tactics, 95.1, 110.0 );
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SetSkill( SkillName.Wrestling, 97.6, 107.5 );
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Fame = 8500;
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Karma = -8500;
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if ( Core.ML && Utility.RandomDouble() < .33 )
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PackItem( Engines.Plants.Seed.RandomPeculiarSeed(1) );
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switch( Utility.Random( 10 ) )
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{
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case 0: PackItem( new LeftArm() ); break;
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case 1: PackItem( new RightArm() ); break;
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case 2: PackItem( new Torso() ); break;
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case 3: PackItem( new Bone() ); break;
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case 4: PackItem( new RibCage() ); break;
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case 5: PackItem( new RibCage() ); break;
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case 6: PackItem( new BonePile() ); break;
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case 7: PackItem( new BonePile() ); break;
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case 8: PackItem( new BonePile() ); break;
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case 9: PackItem( new BonePile() ); break;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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AddLoot( LootPack.Rich );
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}
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public override int Meat { get { return 4; } }
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public override int Hides { get { return 25; } }
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public override FoodType FavoriteFood { get { return FoodType.Meat; } }
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public override void OnGaveMeleeAttack( Mobile defender )
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{
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base.OnGaveMeleeAttack( defender );
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if( 0.1 > Utility.RandomDouble() )
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{
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/* Blood Bath
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* Start cliloc 1070826
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* Sound: 0x52B
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* 2-3 blood spots
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* Damage: 2 hps per second for 5 seconds
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* End cliloc: 1070824
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*/
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ExpireTimer timer = (ExpireTimer)m_Table[defender];
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if( timer != null )
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{
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timer.DoExpire();
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defender.SendLocalizedMessage( 1070825 ); // The creature continues to rage!
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}
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else
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defender.SendLocalizedMessage( 1070826 ); // The creature goes into a rage, inflicting heavy damage!
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timer = new ExpireTimer( defender, this );
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timer.Start();
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m_Table[defender] = timer;
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}
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}
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private static Hashtable m_Table = new Hashtable();
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private class ExpireTimer : Timer
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{
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private Mobile m_Mobile;
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private Mobile m_From;
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private int m_Count;
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public ExpireTimer( Mobile m, Mobile from )
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: base( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ) )
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{
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m_Mobile = m;
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m_From = from;
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Priority = TimerPriority.TwoFiftyMS;
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}
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public void DoExpire()
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{
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Stop();
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m_Table.Remove( m_Mobile );
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}
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public void DrainLife()
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{
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if( m_Mobile.Alive )
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m_Mobile.Damage( 2, m_From );
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else
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DoExpire();
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}
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protected override void OnTick()
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{
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DrainLife();
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if( ++m_Count >= 5 )
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{
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DoExpire();
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m_Mobile.SendLocalizedMessage( 1070824 ); // The creature's rage subsides.
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}
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}
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}
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public TsukiWolf( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override int GetAngerSound()
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{
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return 0x52D;
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}
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public override int GetIdleSound()
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{
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return 0x52C;
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}
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public override int GetAttackSound()
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{
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return 0x52B;
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}
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public override int GetHurtSound()
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{
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return 0x52E;
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}
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public override int GetDeathSound()
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{
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return 0x52A;
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}
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}
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} |