ModernUO/Scripts/Mobiles/Monsters/SE/TsukiWolf.cs
2009-09-06 02:06:07 +00:00

193 lines
No EOL
4.4 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a tsuki wolf corpse" )]
public class TsukiWolf : BaseCreature
{
[Constructable]
public TsukiWolf()
: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a tsuki wolf";
Body = 250;
switch( Utility.Random( 3 ) )
{
case 0: Hue = Utility.RandomNeutralHue(); break; //No, this really isn't accurate ;->
}
SetStr( 401, 450 );
SetDex( 151, 200 );
SetInt( 66, 76 );
SetHits( 376, 450 );
SetMana( 40 );
SetDamage( 14, 18 );
SetDamageType( ResistanceType.Physical, 90 );
SetDamageType( ResistanceType.Cold, 5 );
SetDamageType( ResistanceType.Energy, 5 );
SetResistance( ResistanceType.Physical, 40, 60 );
SetResistance( ResistanceType.Fire, 50, 70 );
SetResistance( ResistanceType.Cold, 50, 70 );
SetResistance( ResistanceType.Poison, 50, 70 );
SetResistance( ResistanceType.Energy, 50, 70 );
SetSkill( SkillName.Anatomy, 65.1, 72.0 );
SetSkill( SkillName.MagicResist, 65.1, 70.0 );
SetSkill( SkillName.Tactics, 95.1, 110.0 );
SetSkill( SkillName.Wrestling, 97.6, 107.5 );
Fame = 8500;
Karma = -8500;
if ( Core.ML && Utility.RandomDouble() < .33 )
PackItem( Engines.Plants.Seed.RandomPeculiarSeed(1) );
switch( Utility.Random( 10 ) )
{
case 0: PackItem( new LeftArm() ); break;
case 1: PackItem( new RightArm() ); break;
case 2: PackItem( new Torso() ); break;
case 3: PackItem( new Bone() ); break;
case 4: PackItem( new RibCage() ); break;
case 5: PackItem( new RibCage() ); break;
case 6: PackItem( new BonePile() ); break;
case 7: PackItem( new BonePile() ); break;
case 8: PackItem( new BonePile() ); break;
case 9: PackItem( new BonePile() ); break;
}
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Rich );
}
public override int Meat { get { return 4; } }
public override int Hides { get { return 25; } }
public override FoodType FavoriteFood { get { return FoodType.Meat; } }
public override void OnGaveMeleeAttack( Mobile defender )
{
base.OnGaveMeleeAttack( defender );
if( 0.1 > Utility.RandomDouble() )
{
/* Blood Bath
* Start cliloc 1070826
* Sound: 0x52B
* 2-3 blood spots
* Damage: 2 hps per second for 5 seconds
* End cliloc: 1070824
*/
ExpireTimer timer = (ExpireTimer)m_Table[defender];
if( timer != null )
{
timer.DoExpire();
defender.SendLocalizedMessage( 1070825 ); // The creature continues to rage!
}
else
defender.SendLocalizedMessage( 1070826 ); // The creature goes into a rage, inflicting heavy damage!
timer = new ExpireTimer( defender, this );
timer.Start();
m_Table[defender] = timer;
}
}
private static Hashtable m_Table = new Hashtable();
private class ExpireTimer : Timer
{
private Mobile m_Mobile;
private Mobile m_From;
private int m_Count;
public ExpireTimer( Mobile m, Mobile from )
: base( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ) )
{
m_Mobile = m;
m_From = from;
Priority = TimerPriority.TwoFiftyMS;
}
public void DoExpire()
{
Stop();
m_Table.Remove( m_Mobile );
}
public void DrainLife()
{
if( m_Mobile.Alive )
m_Mobile.Damage( 2, m_From );
else
DoExpire();
}
protected override void OnTick()
{
DrainLife();
if( ++m_Count >= 5 )
{
DoExpire();
m_Mobile.SendLocalizedMessage( 1070824 ); // The creature's rage subsides.
}
}
}
public TsukiWolf( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override int GetAngerSound()
{
return 0x52D;
}
public override int GetIdleSound()
{
return 0x52C;
}
public override int GetAttackSound()
{
return 0x52B;
}
public override int GetHurtSound()
{
return 0x52E;
}
public override int GetDeathSound()
{
return 0x52A;
}
}
}