ModernUO/Scripts/Mobiles/Monsters/SE/YomotsuWarrior.cs
2006-06-15 04:14:30 +00:00

139 lines
3.3 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a yomotsu corpse" )]
public class YomotsuWarrior : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.DoubleStrike;
}
[Constructable]
public YomotsuWarrior() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a yomotsu warrior";
Body = 245;
BaseSoundID = 0x452;
SetStr( 486, 530 );
SetDex( 151, 165 );
SetInt( 17, 31 );
SetHits( 486, 530 );
SetMana( 17, 31 );
SetDamage( 8, 10 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 65, 85 );
SetResistance( ResistanceType.Fire, 30, 50 );
SetResistance( ResistanceType.Cold, 45, 65 );
SetResistance( ResistanceType.Poison, 35, 55 );
SetResistance( ResistanceType.Energy, 25, 50 );
SetSkill( SkillName.Anatomy, 85.1, 95.0 );
SetSkill( SkillName.MagicResist, 82.6, 90.5 );
SetSkill( SkillName.Tactics, 95.1, 105.0 );
SetSkill( SkillName.Wrestling, 97.6, 107.5 );
Fame = 4200;
Karma = -4200;
PackItem( new GreenGourd() );
PackItem( new ExecutionersAxe() );
if( Utility.RandomBool() )
PackItem( new LongPants() );
else
PackItem( new ShortPants() );
switch ( Utility.Random( 4 ) )
{
case 0: PackItem( new Shoes() ); break;
case 1: PackItem( new Sandals() ); break;
case 2: PackItem( new Boots() ); break;
case 3: PackItem( new ThighBoots() ); break;
}
if ( Utility.RandomDouble() < .25 )
PackItem( Engines.Plants.Seed.RandomBonsaiSeed() );
}
public override FoodType FavoriteFood{ get{ return FoodType.Fish; } }
public override int Meat{ get{ return 1; } }
public override void GenerateLoot()
{
AddLoot( LootPack.Rich, 2 );
AddLoot( LootPack.Gems,2);
}
public override bool CanRummageCorpses{ get{ return true; } }
public override int TreasureMapLevel{ get{ return 3; } }
// TODO: Throwing Dagger
public override void OnGaveMeleeAttack( Mobile defender )
{
base.OnGaveMeleeAttack( defender );
if ( 0.1 > Utility.RandomDouble() )
{
/* Maniacal laugh
* Cliloc: 1070840
* Effect: Type: "3" From: "0x57D4F5B" To: "0x0" ItemId: "0x37B9" ItemIdName: "glow" FromLocation: "(884 715, 10)" ToLocation: "(884 715, 10)" Speed: "10" Duration: "5" FixedDirection: "True" Explode: "False"
* Paralyzes for 4 seconds, or until hit
*/
defender.FixedEffect( 0x37B9, 10, 5 );
defender.SendLocalizedMessage( 1070840 ); // You are frozen as the creature laughs maniacally.
defender.Paralyze( TimeSpan.FromSeconds( 4.0 ) );
}
}
public YomotsuWarrior( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override int GetIdleSound()
{
return 0x42A;
}
public override int GetAttackSound()
{
return 0x435;
}
public override int GetHurtSound()
{
return 0x436;
}
public override int GetDeathSound()
{
return 0x43A;
}
}
}