ModernUO/Scripts/Mobiles/Monsters/Summons/SummonedDaemon.cs
daedalus cd7c2becf7 - Hit Life Leech now works in PvP
(http://www.uodemise.com/discussion/showthread.php?t=121298)

- Summoned Daemon now has the proper bodyvalue (AoS+) and effect
(http://www.uodemise.com/discussion/showthread.php?t=127404)

- Two new house signs are added
(http://www.uodemise.com/discussion/showthread.php?t=125409)

- Changes to Satyrs and Dryads:
--> Dryads:
----> they do area peace
----> can partially undress males
----> have chance to drop peculiar or fragrant (not yet implemented) seeds
--> Satyrs:
----> their karma is neutral
----> can peace combatants
----> can provoke nearby creatures to the combatant
----> can undress females
----> can discord combatants
--> Both: can drop spellweaving scrolls
(http://www.uodemise.com/discussion/showthread.php?t=125444)

- Added Auto Arrow Recovery feature (SE+)
(http://www.uodemise.com/discussion/showthread.php?t=114807)
2009-12-14 19:01:59 +00:00

64 lines
No EOL
1.7 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a daemon corpse" )]
public class SummonedDaemon : BaseCreature
{
public override double DispelDifficulty{ get{ return 125.0; } }
public override double DispelFocus{ get{ return 45.0; } }
[Constructable]
public SummonedDaemon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "daemon" );
Body = Core.AOS ? 10 : 9;
BaseSoundID = 357;
SetStr( 200 );
SetDex( 110 );
SetInt( 150 );
SetDamage( 14, 21 );
SetDamageType( ResistanceType.Physical, 0 );
SetDamageType( ResistanceType.Poison, 100 );
SetResistance( ResistanceType.Physical, 45, 55 );
SetResistance( ResistanceType.Fire, 50, 60 );
SetResistance( ResistanceType.Cold, 20, 30 );
SetResistance( ResistanceType.Poison, 70, 80 );
SetResistance( ResistanceType.Energy, 40, 50 );
SetSkill( SkillName.EvalInt, 90.1, 100.0 );
SetSkill( SkillName.Meditation, 90.1, 100.0 );
SetSkill( SkillName.Magery, 90.1, 100.0 );
SetSkill( SkillName.MagicResist, 90.1, 100.0 );
SetSkill( SkillName.Tactics, 100.0 );
SetSkill( SkillName.Wrestling, 98.1, 99.0 );
VirtualArmor = 58;
ControlSlots = Core.SE ? 4 : 5;
}
public override Poison PoisonImmune{ get{ return Poison.Regular; } } // TODO: Immune to poison?
public SummonedDaemon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}