ModernUO/Scripts/Mobiles/Monsters/Summons/SummonedWaterElemental.cs
2006-06-15 04:14:30 +00:00

65 lines
No EOL
1.6 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a water elemental corpse" )]
public class SummonedWaterElemental : BaseCreature
{
public override double DispelDifficulty{ get{ return 117.5; } }
public override double DispelFocus{ get{ return 45.0; } }
[Constructable]
public SummonedWaterElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a water elemental";
Body = 16;
BaseSoundID = 278;
SetStr( 200 );
SetDex( 70 );
SetInt( 100 );
SetHits( 165 );
SetDamage( 12, 16 );
SetDamageType( ResistanceType.Physical, 0 );
SetDamageType( ResistanceType.Cold, 100 );
SetResistance( ResistanceType.Physical, 50, 60 );
SetResistance( ResistanceType.Fire, 20, 30 );
SetResistance( ResistanceType.Cold, 70, 80 );
SetResistance( ResistanceType.Poison, 45, 55 );
SetResistance( ResistanceType.Energy, 40, 50 );
SetSkill( SkillName.Meditation, 90.0 );
SetSkill( SkillName.EvalInt, 80.0 );
SetSkill( SkillName.Magery, 80.0 );
SetSkill( SkillName.MagicResist, 75.0 );
SetSkill( SkillName.Tactics, 100.0 );
SetSkill( SkillName.Wrestling, 85.0 );
VirtualArmor = 40;
ControlSlots = 3;
CanSwim = true;
}
public SummonedWaterElemental( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}