ModernUO/Scripts/Mobiles/Special/Wanderer.cs
2006-06-15 04:14:30 +00:00

69 lines
No EOL
1.3 KiB
C#

using System;
using Server;
namespace Server.Mobiles
{
public class Wanderer : Mobile
{
private Timer m_Timer;
[Constructable]
public Wanderer()
{
this.Name = "Me";
this.Body = 0x1;
this.AccessLevel = AccessLevel.Counselor;
m_Timer = new InternalTimer( this );
m_Timer.Start();
}
public Wanderer( Serial serial ) : base( serial )
{
m_Timer = new InternalTimer( this );
m_Timer.Start();
}
public override void OnDelete()
{
m_Timer.Stop();
base.OnDelete();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
private class InternalTimer : Timer
{
private Wanderer m_Owner;
private int m_Count = 0;
public InternalTimer( Wanderer owner ) : base( TimeSpan.FromSeconds( 0.1 ), TimeSpan.FromSeconds( 0.1 ) )
{
m_Owner = owner;
}
protected override void OnTick()
{
if ( (m_Count++ & 0x3) == 0 )
{
m_Owner.Direction = (Direction)(Utility.Random( 8 ) | 0x80);
}
m_Owner.Move( m_Owner.Direction );
}
}
}
}