ModernUO/Scripts/Mobiles/Vendors/NPC/GypsyBanker.cs
2006-06-15 04:14:30 +00:00

89 lines
No EOL
1.9 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Gumps;
using Server.Items;
using Server.Network;
using Server.Targeting;
using Server.ContextMenus;
namespace Server.Mobiles
{
public class GypsyBanker : Banker
{
public override bool IsActiveVendor{ get{ return false; } }
public override NpcGuild NpcGuild{ get{ return NpcGuild.None; } }
public override bool ClickTitle{ get{ return false; } }
[Constructable]
public GypsyBanker()
{
Title = "the gypsy banker";
}
public override void InitOutfit()
{
base.InitOutfit();
switch ( Utility.Random( 4 ) )
{
case 0: AddItem( new JesterHat( RandomBrightHue() ) ); break;
case 1: AddItem( new Bandana( RandomBrightHue() ) ); break;
case 2: AddItem( new SkullCap( RandomBrightHue() ) ); break;
}
Item item = FindItemOnLayer( Layer.Pants );
if ( item != null )
item.Hue = RandomBrightHue();
item = FindItemOnLayer( Layer.Shoes );
if ( item != null )
item.Hue = RandomBrightHue();
item = FindItemOnLayer( Layer.OuterLegs );
if ( item != null )
item.Hue = RandomBrightHue();
item = FindItemOnLayer( Layer.InnerLegs );
if ( item != null )
item.Hue = RandomBrightHue();
item = FindItemOnLayer( Layer.OuterTorso );
if ( item != null )
item.Hue = RandomBrightHue();
item = FindItemOnLayer( Layer.InnerTorso );
if ( item != null )
item.Hue = RandomBrightHue();
item = FindItemOnLayer( Layer.Shirt );
if ( item != null )
item.Hue = RandomBrightHue();
}
public GypsyBanker( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}