ModernUO/Scripts/Mobiles/Vendors/NPC/Ranger.cs
2010-04-25 06:09:43 +00:00

56 lines
No EOL
1.4 KiB
C#

using System;
using System.Collections.Generic;
using Server;
namespace Server.Mobiles
{
public class Ranger : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public Ranger() : base( "the ranger" )
{
SetSkill( SkillName.Camping, 55.0, 78.0 );
SetSkill( SkillName.DetectHidden, 65.0, 88.0 );
SetSkill( SkillName.Hiding, 45.0, 68.0 );
SetSkill( SkillName.Archery, 65.0, 88.0 );
SetSkill( SkillName.Tracking, 65.0, 88.0 );
SetSkill( SkillName.Veterinary, 60.0, 83.0 );
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBRanger() );
}
public override void InitOutfit()
{
base.InitOutfit();
AddItem( new Server.Items.Shirt( Utility.RandomNeutralHue() ) );
AddItem( new Server.Items.LongPants( Utility.RandomNeutralHue() ) );
AddItem( new Server.Items.Bow() );
AddItem( new Server.Items.ThighBoots( Utility.RandomNeutralHue() ) );
}
public Ranger( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}