65 lines
No EOL
1.4 KiB
C#
65 lines
No EOL
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Vagabond : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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[Constructable]
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public Vagabond() : base( "the vagabond" )
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{
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SetSkill( SkillName.ItemID, 60.0, 83.0 );
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}
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public override void InitSBInfo()
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{
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m_SBInfos.Add( new SBTinker() );
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m_SBInfos.Add( new SBVagabond() );
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}
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public override void InitOutfit()
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{
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AddItem( new FancyShirt( RandomBrightHue() ) );
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AddItem( new Shoes( GetShoeHue() ) );
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AddItem( new LongPants( GetRandomHue() ) );
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if ( Utility.RandomBool() )
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AddItem( new Cloak( RandomBrightHue() ) );
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switch ( Utility.Random( 2 ) )
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{
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case 0: AddItem( new SkullCap( Utility.RandomNeutralHue() ) ); break;
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case 1: AddItem( new Bandana( Utility.RandomNeutralHue() ) ); break;
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}
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Utility.AssignRandomHair( this );
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Utility.AssignRandomFacialHair( this, HairHue );
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PackGold( 100, 200 );
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}
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public Vagabond( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |