ModernUO/Scripts/Mobiles/Vendors/NPC/Weaponsmith.cs
2010-04-25 06:09:43 +00:00

117 lines
No EOL
2.9 KiB
C#

using System;
using System.Collections.Generic;
using Server;
using Server.Engines.BulkOrders;
namespace Server.Mobiles
{
public class Weaponsmith : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public Weaponsmith() : base( "the weaponsmith" )
{
SetSkill( SkillName.ArmsLore, 64.0, 100.0 );
SetSkill( SkillName.Blacksmith, 65.0, 88.0 );
SetSkill( SkillName.Fencing, 45.0, 68.0 );
SetSkill( SkillName.Macing, 45.0, 68.0 );
SetSkill( SkillName.Swords, 45.0, 68.0 );
SetSkill( SkillName.Tactics, 36.0, 68.0 );
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBWeaponSmith() );
if ( IsTokunoVendor )
m_SBInfos.Add( new SBSEWeapons() );
}
public override VendorShoeType ShoeType
{
get{ return Utility.RandomBool() ? VendorShoeType.Boots : VendorShoeType.ThighBoots; }
}
public override int GetShoeHue()
{
return 0;
}
public override void InitOutfit()
{
base.InitOutfit();
AddItem( new Server.Items.HalfApron() );
}
#region Bulk Orders
public override Item CreateBulkOrder( Mobile from, bool fromContextMenu )
{
PlayerMobile pm = from as PlayerMobile;
if ( pm != null && pm.NextSmithBulkOrder == TimeSpan.Zero && (fromContextMenu || 0.2 > Utility.RandomDouble()) )
{
double theirSkill = pm.Skills[SkillName.Blacksmith].Base;
if ( theirSkill >= 70.1 )
pm.NextSmithBulkOrder = TimeSpan.FromHours( 6.0 );
else if ( theirSkill >= 50.1 )
pm.NextSmithBulkOrder = TimeSpan.FromHours( 2.0 );
else
pm.NextSmithBulkOrder = TimeSpan.FromHours( 1.0 );
if ( theirSkill >= 70.1 && ((theirSkill - 40.0) / 300.0) > Utility.RandomDouble() )
return new LargeSmithBOD();
return SmallSmithBOD.CreateRandomFor( from );
}
return null;
}
public override bool IsValidBulkOrder( Item item )
{
return ( item is SmallSmithBOD || item is LargeSmithBOD );
}
public override bool SupportsBulkOrders( Mobile from )
{
return ( from is PlayerMobile && Core.AOS && from.Skills[SkillName.Blacksmith].Base > 0 );
}
public override TimeSpan GetNextBulkOrder( Mobile from )
{
if ( from is PlayerMobile )
return ((PlayerMobile)from).NextSmithBulkOrder;
return TimeSpan.Zero;
}
public override void OnSuccessfulBulkOrderReceive( Mobile from )
{
if( Core.SE && from is PlayerMobile )
((PlayerMobile)from).NextSmithBulkOrder = TimeSpan.Zero;
}
#endregion
public Weaponsmith( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}