ModernUO/Scripts/Skills/SpiritSpeak.cs
asayre 2ad37d54aa Lots of fixes, changes, rewrites of various things, including but not limited to:
Logging of staff crafting items,
Fixes for the OSI client changes
The potion stacking stuff
BaseWeapon fix, so that damage increase things don't multiply themselves.
admin gump fixes for Firewall
Various display tweaks for weight
SoS no longer spawn in Tokuno
Hiryu hues happified to OSI standards
staff now see alliance chat correctly
Play barkeeper text increased per OSI
Various other OSI skill requirement changes
Various unimplemented features of the SE moves
EventSink for when the client version is received from client.
Client validation moved out of the core.
Client version validation now has options to ignore/kick/warn/annoy.  Automagically tries to detect current client.
Reverted the delayeddamagecontext back to OSI standards.
Can no longer use bags of sending in jail.

MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em.
TransformationSpellHelper now implemented.  Things moved around for this.
Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle.  Circle doesn't make sense for non-Magery spells!
Alot of the spellweaving spells added to OSI standards.
2007-05-26 03:12:41 +00:00

201 lines
No EOL
4.7 KiB
C#

using System;
using Server;
using Server.Items;
using Server.Spells;
using Server.Network;
namespace Server.SkillHandlers
{
class SpiritSpeak
{
public static void Initialize()
{
SkillInfo.Table[32].Callback = new SkillUseCallback( OnUse );
}
public static TimeSpan OnUse( Mobile m )
{
if ( Core.AOS )
{
Spell spell = new SpiritSpeakSpell( m );
spell.Cast();
if ( spell.IsCasting )
return TimeSpan.FromSeconds( 5.0 );
return TimeSpan.Zero;
}
m.RevealingAction();
if ( m.CheckSkill( SkillName.SpiritSpeak, 0, 100 ) )
{
if ( !m.CanHearGhosts )
{
Timer t = new SpiritSpeakTimer( m );
double secs = m.Skills[SkillName.SpiritSpeak].Base / 50;
secs *= 90;
if ( secs < 15 )
secs = 15;
t.Delay = TimeSpan.FromSeconds( secs );//15seconds to 3 minutes
t.Start();
m.CanHearGhosts = true;
}
m.PlaySound( 0x24A );
m.SendLocalizedMessage( 502444 );//You contact the neitherworld.
}
else
{
m.SendLocalizedMessage( 502443 );//You fail to contact the neitherworld.
m.CanHearGhosts = false;
}
return TimeSpan.FromSeconds( 1.0 );
}
private class SpiritSpeakTimer : Timer
{
private Mobile m_Owner;
public SpiritSpeakTimer( Mobile m ) : base( TimeSpan.FromMinutes( 2.0 ) )
{
m_Owner = m;
Priority = TimerPriority.FiveSeconds;
}
protected override void OnTick()
{
m_Owner.CanHearGhosts = false;
m_Owner.SendLocalizedMessage( 502445 );//You feel your contact with the neitherworld fading.
}
}
private class SpiritSpeakSpell : Spell
{
private static SpellInfo m_Info = new SpellInfo( "Spirit Speak", "", 269 );
public override bool BlockedByHorrificBeast{ get{ return false; } }
public SpiritSpeakSpell( Mobile caster ) : base( caster, null, m_Info )
{
}
public override bool ClearHandsOnCast{ get{ return false; } }
public override double CastDelayFastScalar { get { return 0; } }
public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.0 ); } }
public override int GetMana()
{
return 0;
}
public override void OnCasterHurt()
{
if ( IsCasting )
Disturb( DisturbType.Hurt, false, true );
}
public override bool ConsumeReagents()
{
return true;
}
public override bool CheckFizzle()
{
return true;
}
public override bool CheckNextSpellTime{ get{ return false; } }
public override void OnDisturb( DisturbType type, bool message )
{
Caster.NextSkillTime = DateTime.Now;
base.OnDisturb( type, message );
}
public override bool CheckDisturb( DisturbType type, bool checkFirst, bool resistable )
{
if ( type == DisturbType.EquipRequest || type == DisturbType.UseRequest )
return false;
return true;
}
public override void SayMantra()
{
// Anh Mi Sah Ko
Caster.PublicOverheadMessage( MessageType.Regular, 0x3B2, 1062074, "", false );
Caster.PlaySound( 0x24A );
}
public override void OnCast()
{
Corpse toChannel = null;
foreach ( Item item in Caster.GetItemsInRange( 3 ) )
{
if ( item is Corpse && !((Corpse)item).Channeled )
{
toChannel = (Corpse)item;
break;
}
}
int max, min, mana, number;
if ( toChannel != null )
{
min = 1 + (int)(Caster.Skills[SkillName.SpiritSpeak].Value * 0.25);
max = min + 4;
mana = 0;
number = 1061287; // You channel energy from a nearby corpse to heal your wounds.
}
else
{
min = 1 + (int)(Caster.Skills[SkillName.SpiritSpeak].Value * 0.25);
max = min + 4;
mana = 10;
number = 1061286; // You channel your own spiritual energy to heal your wounds.
}
if ( Caster.Mana < mana )
{
Caster.SendLocalizedMessage( 1061285 ); // You lack the mana required to use this skill.
}
else
{
Caster.CheckSkill( SkillName.SpiritSpeak, 0.0, 120.0 );
if ( Utility.RandomDouble() > (Caster.Skills[SkillName.SpiritSpeak].Value / 100.0) )
{
Caster.SendLocalizedMessage( 502443 ); // You fail your attempt at contacting the netherworld.
}
else
{
if ( toChannel != null )
{
toChannel.Channeled = true;
toChannel.Hue = 0x835;
}
Caster.Mana -= mana;
Caster.SendLocalizedMessage( number );
if ( min > max )
min = max;
Caster.Hits += Utility.RandomMinMax( min, max );
Caster.FixedParticles( 0x375A, 1, 15, 9501, 2100, 4, EffectLayer.Waist );
}
}
FinishSequence();
}
}
}
}