http://www.uodemise.com/forum/showthread.php?t=145364 BOD turn-in should have 10 second timer since pub 50 http://www.uodemise.com/forum/showthread.php?t=156441 Vet reward ore carts, gem carts, and stumps have missing range check added http://www.uodemise.com/forum/showthread.php?t=156380 Blood Oath: missing 35hp pvp dmg cap added, correct credit for kills/dmg given to caster, ML magic resist now applies. http://www.uodemise.com/forum/showthread.php?t=118729&page=3 Missing ore sizes added http://www.uodemise.com/forum/showthread.php?t=119888 Player-cast gates reveal stealthers/hiders. http://www.uodemise.com/forum/showthread.php?t=149218 Some necro spells should disturb a casting target http://www.uodemise.com/forum/showthread.php?t=149361 Failed snoop attempts should reveal thief if hidden. http://www.uodemise.com/forum/showthread.php?t=153962 Pets do not autostable in the case of a server restart/cash: fixed http://www.uodemise.com/forum/showthread.php?t=122745 Misc Aesthetic changes to spells, etc. earthquake wrong sound magic arrow inappropriate particles curse wrong sound agility wrong sound chain lightning should always play sound poison wrong sound dispel evil missing sound noble sacrifice male/female, diff sounds sacred journey missing sound
190 lines
No EOL
5.2 KiB
C#
190 lines
No EOL
5.2 KiB
C#
using System;
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using System.Collections;
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using Server.Network;
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using Server.Mobiles;
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using Server.Targeting;
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namespace Server.Spells.Necromancy
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{
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public class BloodOathSpell : NecromancerSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Blood Oath", "In Jux Mani Xen",
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203,
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9031,
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Reagent.DaemonBlood
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);
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public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.5 ); } }
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public override double RequiredSkill{ get{ return 20.0; } }
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public override int RequiredMana{ get{ return 13; } }
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public BloodOathSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( Mobile m )
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{
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if ( Caster == m || !(m is PlayerMobile || m is BaseCreature) ) // only PlayerMobile and BaseCreature implement blood oath checking
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{
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Caster.SendLocalizedMessage( 1060508 ); // You can't curse that.
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}
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else if ( m_OathTable.Contains( Caster ) )
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{
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Caster.SendLocalizedMessage( 1061607 ); // You are already bonded in a Blood Oath.
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}
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else if ( m_OathTable.Contains( m ) )
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{
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if ( m.Player )
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Caster.SendLocalizedMessage( 1061608 ); // That player is already bonded in a Blood Oath.
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else
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Caster.SendLocalizedMessage( 1061609 ); // That creature is already bonded in a Blood Oath.
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}
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else if ( CheckHSequence( m ) )
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{
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SpellHelper.Turn( Caster, m );
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/* Temporarily creates a dark pact between the caster and the target.
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* Any damage dealt by the target to the caster is increased, but the target receives the same amount of damage.
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* The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 80 ) + 8 seconds.
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*
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* NOTE: The above algorithm must be fixed point, it should be:
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* ((ss-rm)/8)+8
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*/
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ExpireTimer timer = (ExpireTimer)m_Table[m];
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if ( timer != null )
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timer.DoExpire();
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m_OathTable[Caster] = Caster;
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m_OathTable[m] = Caster;
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if ( m.Spell != null )
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m.Spell.OnCasterHurt();
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Caster.PlaySound( 0x175 );
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Caster.FixedParticles( 0x375A, 1, 17, 9919, 33, 7, EffectLayer.Waist );
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Caster.FixedParticles( 0x3728, 1, 13, 9502, 33, 7, (EffectLayer)255 );
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m.FixedParticles( 0x375A, 1, 17, 9919, 33, 7, EffectLayer.Waist );
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m.FixedParticles( 0x3728, 1, 13, 9502, 33, 7, (EffectLayer)255 );
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TimeSpan duration = TimeSpan.FromSeconds( ((GetDamageSkill( Caster ) - GetResistSkill( m )) / 8) + 8 );
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m.CheckSkill( SkillName.MagicResist, 0.0, 120.0 ); //Skill check for gain
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timer = new ExpireTimer ( Caster, m, duration );
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timer.Start ();
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BuffInfo.AddBuff ( Caster, new BuffInfo ( BuffIcon.BloodOathCaster, 1075659, duration, Caster, m.Name.ToString () ) );
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BuffInfo.AddBuff ( m, new BuffInfo ( BuffIcon.BloodOathCurse, 1075661, duration, m, Caster.Name.ToString () ) );
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m_Table[m] = timer;
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}
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FinishSequence();
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}
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public static bool RemoveCurse( Mobile m )
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{
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ExpireTimer t = (ExpireTimer)m_Table[m];
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if ( t == null )
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return false;
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t.DoExpire();
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return true;
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}
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private static Hashtable m_OathTable = new Hashtable();
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private static Hashtable m_Table = new Hashtable ();
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public static Mobile GetBloodOath( Mobile m )
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{
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if ( m == null )
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return null;
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Mobile oath = (Mobile)m_OathTable[m];
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if ( oath == m )
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oath = null;
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return oath;
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}
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private class ExpireTimer : Timer
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{
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private Mobile m_Caster;
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private Mobile m_Target;
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private DateTime m_End;
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public ExpireTimer( Mobile caster, Mobile target, TimeSpan delay ) : base( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ) )
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{
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m_Caster = caster;
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m_Target = target;
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m_End = DateTime.Now + delay;
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Priority = TimerPriority.TwoFiftyMS;
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}
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protected override void OnTick()
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{
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if ( m_Caster.Deleted || m_Target.Deleted || !m_Caster.Alive || !m_Target.Alive || DateTime.Now >= m_End )
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{
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DoExpire ();
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}
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}
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public void DoExpire()
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{
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if( m_OathTable.Contains( m_Caster ) )
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{
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m_Caster.SendLocalizedMessage( 1061620 ); // Your Blood Oath has been broken.
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m_OathTable.Remove ( m_Caster );
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}
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if( m_OathTable.Contains( m_Target ) )
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{
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m_Target.SendLocalizedMessage( 1061620 ); // Your Blood Oath has been broken.
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m_OathTable.Remove ( m_Target );
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}
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Stop ();
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BuffInfo.RemoveBuff ( m_Caster, BuffIcon.BloodOathCaster );
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BuffInfo.RemoveBuff ( m_Target, BuffIcon.BloodOathCurse );
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m_Table.Remove ( m_Caster );
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}
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}
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private class InternalTarget : Target
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{
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private BloodOathSpell m_Owner;
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public InternalTarget( BloodOathSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Harmful )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile )
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m_Owner.Target( (Mobile) o );
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else
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from.SendLocalizedMessage( 1060508 ); // You can't curse that.
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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} |