ModernUO/Scripts/Spells/Necromancy/BloodOathSpell.cs
xavier cd2462621f Lightning strike should not consume mana or deactivate when you miss.
http://www.uodemise.com/forum/showthread.php?t=145364

BOD turn-in should have 10 second timer since pub 50 
http://www.uodemise.com/forum/showthread.php?t=156441

Vet reward ore carts, gem carts, and stumps have missing range check added
http://www.uodemise.com/forum/showthread.php?t=156380

Blood Oath: missing 35hp pvp dmg cap added, correct credit for kills/dmg given to caster, ML magic resist now applies.
http://www.uodemise.com/forum/showthread.php?t=118729&page=3

Missing ore sizes added
http://www.uodemise.com/forum/showthread.php?t=119888

Player-cast gates reveal stealthers/hiders.
http://www.uodemise.com/forum/showthread.php?t=149218

Some necro spells should disturb a casting target
http://www.uodemise.com/forum/showthread.php?t=149361

Failed snoop attempts should reveal thief if hidden.
http://www.uodemise.com/forum/showthread.php?t=153962

Pets do not autostable in the case of a server restart/cash: fixed
http://www.uodemise.com/forum/showthread.php?t=122745

Misc Aesthetic changes to spells, etc.

earthquake wrong sound
magic arrow inappropriate particles
curse wrong sound
agility wrong sound
chain lightning should always play sound
poison wrong sound
dispel evil missing sound
noble sacrifice male/female, diff sounds
sacred journey missing sound
2010-09-25 13:48:08 +00:00

190 lines
No EOL
5.2 KiB
C#

using System;
using System.Collections;
using Server.Network;
using Server.Mobiles;
using Server.Targeting;
namespace Server.Spells.Necromancy
{
public class BloodOathSpell : NecromancerSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Blood Oath", "In Jux Mani Xen",
203,
9031,
Reagent.DaemonBlood
);
public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.5 ); } }
public override double RequiredSkill{ get{ return 20.0; } }
public override int RequiredMana{ get{ return 13; } }
public BloodOathSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public void Target( Mobile m )
{
if ( Caster == m || !(m is PlayerMobile || m is BaseCreature) ) // only PlayerMobile and BaseCreature implement blood oath checking
{
Caster.SendLocalizedMessage( 1060508 ); // You can't curse that.
}
else if ( m_OathTable.Contains( Caster ) )
{
Caster.SendLocalizedMessage( 1061607 ); // You are already bonded in a Blood Oath.
}
else if ( m_OathTable.Contains( m ) )
{
if ( m.Player )
Caster.SendLocalizedMessage( 1061608 ); // That player is already bonded in a Blood Oath.
else
Caster.SendLocalizedMessage( 1061609 ); // That creature is already bonded in a Blood Oath.
}
else if ( CheckHSequence( m ) )
{
SpellHelper.Turn( Caster, m );
/* Temporarily creates a dark pact between the caster and the target.
* Any damage dealt by the target to the caster is increased, but the target receives the same amount of damage.
* The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 80 ) + 8 seconds.
*
* NOTE: The above algorithm must be fixed point, it should be:
* ((ss-rm)/8)+8
*/
ExpireTimer timer = (ExpireTimer)m_Table[m];
if ( timer != null )
timer.DoExpire();
m_OathTable[Caster] = Caster;
m_OathTable[m] = Caster;
if ( m.Spell != null )
m.Spell.OnCasterHurt();
Caster.PlaySound( 0x175 );
Caster.FixedParticles( 0x375A, 1, 17, 9919, 33, 7, EffectLayer.Waist );
Caster.FixedParticles( 0x3728, 1, 13, 9502, 33, 7, (EffectLayer)255 );
m.FixedParticles( 0x375A, 1, 17, 9919, 33, 7, EffectLayer.Waist );
m.FixedParticles( 0x3728, 1, 13, 9502, 33, 7, (EffectLayer)255 );
TimeSpan duration = TimeSpan.FromSeconds( ((GetDamageSkill( Caster ) - GetResistSkill( m )) / 8) + 8 );
m.CheckSkill( SkillName.MagicResist, 0.0, 120.0 ); //Skill check for gain
timer = new ExpireTimer ( Caster, m, duration );
timer.Start ();
BuffInfo.AddBuff ( Caster, new BuffInfo ( BuffIcon.BloodOathCaster, 1075659, duration, Caster, m.Name.ToString () ) );
BuffInfo.AddBuff ( m, new BuffInfo ( BuffIcon.BloodOathCurse, 1075661, duration, m, Caster.Name.ToString () ) );
m_Table[m] = timer;
}
FinishSequence();
}
public static bool RemoveCurse( Mobile m )
{
ExpireTimer t = (ExpireTimer)m_Table[m];
if ( t == null )
return false;
t.DoExpire();
return true;
}
private static Hashtable m_OathTable = new Hashtable();
private static Hashtable m_Table = new Hashtable ();
public static Mobile GetBloodOath( Mobile m )
{
if ( m == null )
return null;
Mobile oath = (Mobile)m_OathTable[m];
if ( oath == m )
oath = null;
return oath;
}
private class ExpireTimer : Timer
{
private Mobile m_Caster;
private Mobile m_Target;
private DateTime m_End;
public ExpireTimer( Mobile caster, Mobile target, TimeSpan delay ) : base( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ) )
{
m_Caster = caster;
m_Target = target;
m_End = DateTime.Now + delay;
Priority = TimerPriority.TwoFiftyMS;
}
protected override void OnTick()
{
if ( m_Caster.Deleted || m_Target.Deleted || !m_Caster.Alive || !m_Target.Alive || DateTime.Now >= m_End )
{
DoExpire ();
}
}
public void DoExpire()
{
if( m_OathTable.Contains( m_Caster ) )
{
m_Caster.SendLocalizedMessage( 1061620 ); // Your Blood Oath has been broken.
m_OathTable.Remove ( m_Caster );
}
if( m_OathTable.Contains( m_Target ) )
{
m_Target.SendLocalizedMessage( 1061620 ); // Your Blood Oath has been broken.
m_OathTable.Remove ( m_Target );
}
Stop ();
BuffInfo.RemoveBuff ( m_Caster, BuffIcon.BloodOathCaster );
BuffInfo.RemoveBuff ( m_Target, BuffIcon.BloodOathCurse );
m_Table.Remove ( m_Caster );
}
}
private class InternalTarget : Target
{
private BloodOathSpell m_Owner;
public InternalTarget( BloodOathSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Harmful )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is Mobile )
m_Owner.Target( (Mobile) o );
else
from.SendLocalizedMessage( 1060508 ); // You can't curse that.
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}