ModernUO/Scripts/Spells/Necromancy/EvilOmen.cs
xavier cd2462621f Lightning strike should not consume mana or deactivate when you miss.
http://www.uodemise.com/forum/showthread.php?t=145364

BOD turn-in should have 10 second timer since pub 50 
http://www.uodemise.com/forum/showthread.php?t=156441

Vet reward ore carts, gem carts, and stumps have missing range check added
http://www.uodemise.com/forum/showthread.php?t=156380

Blood Oath: missing 35hp pvp dmg cap added, correct credit for kills/dmg given to caster, ML magic resist now applies.
http://www.uodemise.com/forum/showthread.php?t=118729&page=3

Missing ore sizes added
http://www.uodemise.com/forum/showthread.php?t=119888

Player-cast gates reveal stealthers/hiders.
http://www.uodemise.com/forum/showthread.php?t=149218

Some necro spells should disturb a casting target
http://www.uodemise.com/forum/showthread.php?t=149361

Failed snoop attempts should reveal thief if hidden.
http://www.uodemise.com/forum/showthread.php?t=153962

Pets do not autostable in the case of a server restart/cash: fixed
http://www.uodemise.com/forum/showthread.php?t=122745

Misc Aesthetic changes to spells, etc.

earthquake wrong sound
magic arrow inappropriate particles
curse wrong sound
agility wrong sound
chain lightning should always play sound
poison wrong sound
dispel evil missing sound
noble sacrifice male/female, diff sounds
sacred journey missing sound
2010-09-25 13:48:08 +00:00

120 lines
No EOL
3 KiB
C#

using System;
using System.Collections;
using Server.Mobiles;
using Server.Network;
using Server.Items;
using Server.Targeting;
namespace Server.Spells.Necromancy
{
public class EvilOmenSpell : NecromancerSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Evil Omen", "Pas Tym An Sanct",
203,
9031,
Reagent.BatWing,
Reagent.NoxCrystal
);
public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 0.75 ); } }
public override double RequiredSkill{ get{ return 20.0; } }
public override int RequiredMana{ get{ return 11; } }
public EvilOmenSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public void Target( Mobile m )
{
if ( !(m is BaseCreature || m is PlayerMobile) )
{
Caster.SendLocalizedMessage( 1060508 ); // You can't curse that.
}
else if ( CheckHSequence( m ) )
{
SpellHelper.Turn( Caster, m );
/* Curses the target so that the next harmful event that affects them is magnified.
* Damage to the target's hit points is increased 25%,
* the poison level of the attack will be 1 higher
* and the Resist Magic skill of the target will be fixed on 50.
*
* The effect lasts for one harmful event only.
*/
if ( m.Spell != null )
m.Spell.OnCasterHurt();
m.PlaySound( 0xFC );
m.FixedParticles( 0x3728, 1, 13, 9912, 1150, 7, EffectLayer.Head );
m.FixedParticles( 0x3779, 1, 15, 9502, 67, 7, EffectLayer.Head );
if ( !m_Table.Contains( m ) )
{
SkillMod mod = new DefaultSkillMod( SkillName.MagicResist, false, 50.0 );
if ( m.Skills[SkillName.MagicResist].Base > 50.0 )
m.AddSkillMod( mod );
m_Table[m] = mod;
}
TimeSpan duration = TimeSpan.FromSeconds( (Caster.Skills[SkillName.SpiritSpeak].Value / 12) + 1.0 );
Timer.DelayCall( duration, new TimerStateCallback( EffectExpire_Callback ), m );
}
FinishSequence();
}
private static Hashtable m_Table = new Hashtable();
private static void EffectExpire_Callback( object state )
{
CheckEffect( (Mobile)state );
}
public static bool CheckEffect( Mobile m )
{
SkillMod mod = (SkillMod)m_Table[m];
if ( mod == null )
return false;
m_Table.Remove( m );
mod.Remove();
return true;
}
private class InternalTarget : Target
{
private EvilOmenSpell m_Owner;
public InternalTarget( EvilOmenSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Harmful )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is Mobile )
m_Owner.Target( (Mobile) o );
else
from.SendLocalizedMessage( 1060508 ); // You can't curse that.
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}