(http://www.uodemise.com/discussion/showthread.php?t=116685) - Dog Form HPR rate is tweaked as per OSI (http://www.uodemise.com/discussion/showthread.php?t=124422) - Hairstylist gump now works for elves (http://www.uodemise.com/discussion/showthread.php?t=120199) - Bless buff icon now will report correct values (http://www.uodemise.com/discussion/showthread.php?t=123760) - When stealthing, the step just before a stealth check won't let you lose the stealth status (you can use shadowjump) (http://www.uodemise.com/discussion/showthread.php?t=121250) - You can open the blacksmith gump even if far from anvil and forge, but you still need to be near them to craft (http://www.uodemise.com/discussion/showthread.php?t=122750)
44 lines
No EOL
1.1 KiB
C#
44 lines
No EOL
1.1 KiB
C#
using System;
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using System.Collections;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Spells.Necromancy
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{
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public class HorrificBeastSpell : TransformationSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Horrific Beast", "Rel Xen Vas Bal",
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203,
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9031,
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Reagent.BatWing,
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Reagent.DaemonBlood
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);
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public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 2.0 ); } }
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public override double RequiredSkill{ get{ return 40.0; } }
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public override int RequiredMana{ get{ return 11; } }
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public override int Body{ get{ return 746; } }
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public HorrificBeastSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void DoEffect( Mobile m )
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{
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m.PlaySound( 0x165 );
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m.FixedParticles( 0x3728, 1, 13, 9918, 92, 3, EffectLayer.Head );
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m.Delta( MobileDelta.WeaponDamage );
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m.CheckStatTimers();
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}
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public override void RemoveEffect( Mobile m )
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{
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m.Delta( MobileDelta.WeaponDamage );
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}
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}
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} |