ModernUO/Scripts/Spells/Necromancy/HorrificBeast.cs
daedalus 30c7232a69 - Added support for ML mods, as well as quivers. More ML artifacts are added
(http://www.uodemise.com/discussion/showthread.php?t=116685)

- Dog Form HPR rate is tweaked as per OSI
(http://www.uodemise.com/discussion/showthread.php?t=124422)

- Hairstylist gump now works for elves
(http://www.uodemise.com/discussion/showthread.php?t=120199)

- Bless buff icon now will report correct values
(http://www.uodemise.com/discussion/showthread.php?t=123760)

- When stealthing, the step just before a stealth check won't let you lose the stealth status (you can use shadowjump)
(http://www.uodemise.com/discussion/showthread.php?t=121250)

- You can open the blacksmith gump even if far from anvil and forge, but you still need to be near them to craft
(http://www.uodemise.com/discussion/showthread.php?t=122750)
2009-11-23 11:20:29 +00:00

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1.1 KiB
C#

using System;
using System.Collections;
using Server.Network;
using Server.Items;
using Server.Targeting;
namespace Server.Spells.Necromancy
{
public class HorrificBeastSpell : TransformationSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Horrific Beast", "Rel Xen Vas Bal",
203,
9031,
Reagent.BatWing,
Reagent.DaemonBlood
);
public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 2.0 ); } }
public override double RequiredSkill{ get{ return 40.0; } }
public override int RequiredMana{ get{ return 11; } }
public override int Body{ get{ return 746; } }
public HorrificBeastSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override void DoEffect( Mobile m )
{
m.PlaySound( 0x165 );
m.FixedParticles( 0x3728, 1, 13, 9918, 92, 3, EffectLayer.Head );
m.Delta( MobileDelta.WeaponDamage );
m.CheckStatTimers();
}
public override void RemoveEffect( Mobile m )
{
m.Delta( MobileDelta.WeaponDamage );
}
}
}