ModernUO/Scripts/Spells/Spellweaving/Mobiles/NatureFury.cs
2009-08-09 07:18:50 +00:00

106 lines
No EOL
2.5 KiB
C#

using System;
using Server;
using Server.Misc;
namespace Server.Mobiles
{
public class NatureFury : BaseCreature
{
public override bool DeleteCorpseOnDeath { get { return Core.AOS; } }
public override bool IsHouseSummonable { get { return true; } }
public override double DispelDifficulty { get { return 125.0; } }
public override double DispelFocus { get { return 90.0; } }
public override bool BleedImmune { get { return true; } }
public override Poison PoisonImmune { get { return Poison.Lethal; } }
public override bool AlwaysMurderer { get { return true; } }
private Mobile m_Target;
public override Mobile ConstantFocus { get { return m_Target; } }
public override void OnThink()
{
if( m_Target != null && (!m_Target.Alive || m_Target.Deleted || !InRange( m_Target, 24 ) || !CanSee( m_Target )) )
m_Target = null; //Go kill other stuffs
base.OnThink();
}
[Constructable]
public NatureFury( Mobile target )
: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
m_Target = target;
Name = "a nature's fury";
Body = 0x33;
Hue = 0x4001;
SetStr( 150 );
SetDex( 150 );
SetInt( 100 );
SetHits( 80 );
SetStam( 250 );
SetMana( 0 );
SetDamage( 6, 8 );
SetDamageType( ResistanceType.Poison, 100 );
SetDamageType( ResistanceType.Physical, 0 );
SetResistance( ResistanceType.Physical, 90 );
SetSkill( SkillName.Wrestling, 90.0 );
SetSkill( SkillName.MagicResist, 70.0 );
SetSkill( SkillName.Tactics, 100.0 );
Fame = 0;
Karma = 0;
ControlSlots = 1;
}
[Constructable]
public NatureFury()
: this( null ) //Null makes it act like any other mob
{
}
public override void MoveToWorld( Point3D loc, Map map )
{
base.MoveToWorld( loc, map );
Timer.DelayCall( TimeSpan.Zero, DoEffects );
}
public void DoEffects()
{
FixedParticles( 0x91C, 10, 180, 0x2543, 0, 0, EffectLayer.Waist );
PlaySound( 0xE );
PlaySound( 0x1BC );
if( Alive && !Deleted )
Timer.DelayCall( TimeSpan.FromSeconds( 7.0 ), DoEffects );
}
public NatureFury( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
Delete();
}
}
}