ModernUO/Scripts/Spells/Spellweaving/NatureFury.cs
2009-09-06 02:06:07 +00:00

128 lines
No EOL
3.1 KiB
C#

using System;
using Server.Mobiles;
using Server.Targeting;
using Server.Multis;
namespace Server.Spells.Spellweaving
{
public class NatureFurySpell : ArcanistSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Nature's Fury", "Rauvvrae",
-1,
false
);
public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.5 ); } }
public override double RequiredSkill { get { return 0.0; } }
public override int RequiredMana { get { return 24; } }
public NatureFurySpell( Mobile caster, Item scroll )
: base( caster, scroll, m_Info )
{
}
private bool m_MobileTarg;
public override int GetMana()
{
int mana = base.GetMana();
if( m_MobileTarg )
mana *= 2;
return mana;
}
public override bool CheckCast()
{
if( !base.CheckCast() )
return false;
if( (Caster.Followers + 1) > Caster.FollowersMax )
{
Caster.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
return false;
}
return true;
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public void Target( IPoint3D point )
{
//What happens if you cast it on yourself? OSI ANSWER: You're an idiot for wasting the mana, and it'll just look for another target.
Mobile m = point as Mobile;
Point3D p = new Point3D( point );
Map map = Caster.Map;
m_MobileTarg = (m != null);
BaseHouse house = BaseHouse.FindHouseAt( p, map, 0 );
if ( house != null)
if ( !house.IsFriend ( Caster ) )
return;
if (m != null) //say "Target can not be seen" if you target directly a mobile, like in OSI
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( map == null || !map.CanSpawnMobile( p.X, p.Y, p.Z ) )
{
Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
}
else if( SpellHelper.CheckTown( p, Caster ) && (m_MobileTarg ? CheckHSequence( m ) : CheckSequence()) )
{
TimeSpan duration = TimeSpan.FromSeconds( Caster.Skills.Spellweaving.Value/24 + 25 + FocusLevel*2 );
if( m == Caster )
m = null;
NatureFury nf = new NatureFury( m );
BaseCreature.Summon( nf, false, Caster, p , 0x5CB, duration );
Timer t = null;
t = Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), TimeSpan.FromSeconds( 5.0 ), delegate
{
if( !nf.Alive || nf.Deleted || nf.DamageMin > 20 ) //sanity
t.Stop();
nf.DamageMin++;
nf.DamageMax++;
} );
}
FinishSequence();
}
private class InternalTarget : Target
{
private NatureFurySpell m_Owner;
public InternalTarget( NatureFurySpell owner ) : base( 10, true, TargetFlags.None )
{
m_Owner = owner;
CheckLOS = true;
}
protected override void OnTarget( Mobile from, object o )
{
if( o is IPoint3D )
m_Owner.Target( (IPoint3D)o );
}
protected override void OnTargetFinish( Mobile from )
{
if( m_Owner != null )
m_Owner.FinishSequence();
}
}
}
}